[sonicBoomTrigger] #Master switch for all sonic boom effects. enabled = true #Minimum ticks between sonic booms for the same structure. # Default: 40 # Range: 0 ~ 12000 cooldownTicks = 40 [sonicBoomCloud] #Cone mouth radius multiplier based on the structure's largest bounding-box dimension. # Default: 0.26 # Range: 0.01 ~ 10.0 meshRadiusScale = 0.26 #Cone length multiplier based on the cloud radius. # Default: 0.78 # Range: 0.1 ~ 10.0 meshLengthScale = 0.78 #Global sonic boom cloud size multiplier. # Default: 1.0 # Range: 0.1 ~ 20.0 meshSizeMultiplier = 1.0 #Minimum cone mouth radius. # Default: 2.5 # Range: 0.25 ~ 256.0 meshMinRadius = 2.5 #Maximum cone mouth radius. # Default: 14.0 # Range: 1.0 ~ 512.0 meshMaxRadius = 14.0 #How long the cloud follows the structure. # Default: 80 # Range: 1 ~ 1200 lifetimeTicks = 80 #Number of sides used by the client-rendered cone mesh. Lower values are cheaper. # Default: 24 # Range: 8 ~ 64 meshSegments = 24 [sonicBoomSound] #Base sound volume. # Default: 6.0 # Range: 0.0 ~ 64.0 baseVolume = 6.0 #Extra volume added per block of largest structure dimension. # Default: 0.04 # Range: 0.0 ~ 4.0 volumePerBlock = 0.04 #Maximum sound volume. # Default: 10.0 # Range: 0.1 ~ 64.0 maxVolume = 10.0 #Global sonic boom sound volume multiplier. # Default: 1.5 # Range: 0.0 ~ 20.0 volumeMultiplier = 1.5