#Change these settings to customize the server-side behavior of the mod. ["Travel Settings"] #Multiplier for the speed of the tubes. Default is 1.0, which is normal speed. (THIS IS HIGHLY EXPERIMENTAL) # Default: 1.0 # Range: 0.5 ~ 99.0 speedMultiplier = 1.0 #How to handle entity travel permissions: #TAG_ONLY - Use only the 'create_hypertube:traveller_entities' tag from datapacks #WHITELIST - Only entities in the whitelist can travel (ignores tag) #BLACKLIST - All entities can travel except those in the blacklist #TAG_WITH_BLACKLIST - Use tag but exclude entities in the blacklist #Allowed Values: TAG_ONLY, WHITELIST, BLACKLIST, TAG_WITH_BLACKLIST entityListMode = "BLACKLIST" #Entities that CAN travel (only used when mode is WHITELIST). #Use entity registry names like 'minecraft:villager' or 'create:package' entityWhitelist = ["minecraft:player", "minecraft:villager", "minecraft:wandering_trader", "create:package"] #Entities that CANNOT travel (used in BLACKLIST and TAG_WITH_BLACKLIST modes). #Use entity registry names like 'minecraft:creeper' or 'minecraft:wither' entityBlacklist = ["minecraft:wither", "minecraft:ender_dragon"] #Stress Settings ["Stress Settings"] #Stress impact of the Hyper Entrance block. # Default: 4.0 # Range: 0.0 ~ 100.0 entranceStressImpact = 4.0 #Stress impact of the Hyper Accelerator block. # Default: 4.0 # Range: 0.0 ~ 100.0 acceleratorStressImpact = 4.0 #Collision Settings ["Collision Settings"] #Whether hypertubes have solid collision along their curved path. #When true,entities collide with it #(you can stand on it, mobs can't pass through); travelers still pass through freely. #When false, tubes are visual-only with no collision along the curve. #Note: disabling only stops NEW tubes from gaining collision - existing tubes keep theirs #until they are reconnected. tubeCollision = true