#Ranged weapons can use arrows and other ammo stored in equipped backpack. checkBackpackForProjectiles = true #Toolbox integration, allowing items to be transferred directly from equipped backpack. checkBackpackForToolboxItems = true #Jukebox Upgrade [jukebox_upgrade] #Enable the music note particles on the PLAYER to be displayed when a music disc is playing. jukeboxNotesEnabled = true #Tool Swap Upgrade [tool_swap_upgrade] #When breaking a block from this list, the Tool Swap upgrade will prefer a Silk Touch tool if available. prefersSilkTouchList = ["minecraft:grass_block", "minecraft:mycelium", "minecraft:podzol", "minecraft:clay", "minecraft:gravel", "minecraft:snow", "minecraft:glowstone", "minecraft:stone", "minecraft:sea_lantern", "minecraft:coal_ore", "minecraft:deepslate_coal_ore", "minecraft:nether_gold_ore", "minecraft:nether_quartz_ore", "minecraft:gilded_blackstone", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:lapis_ore", "minecraft:deepslate_lapis_ore", "minecraft:gold_ore", "minecraft:deepslate_gold_ore", "minecraft:emerald_ore", "minecraft:deepslate_emerald_ore", "minecraft:diamond_ore", "minecraft:deepslate_diamond_ore", "minecraft:redstone_ore", "minecraft:deepslate_redstone_ore"] #Simple Storage Box [simple_storage_box] #Display goggle overlay for items with tag data in Simple Storage Boxes. (e.g. enchanted items, potions, tipped arrows or trimmed armor) #Allowed Values: OFF, ONLY_TAGGED, ALL_ITEMS simpleStorageBoxGoggleInfo = "ONLY_TAGGED" #Create-style connected textures for the casing faces of Simple Storage Boxes. #OFF = no connected textures, #BOXES_ONLY = connect adjacent same-wood boxes, #BOXES_AND_TRIM = also connect to adjacent same-wood Storage Trim. #Allowed Values: OFF, BOXES_ONLY, BOXES_AND_TRIM simpleStorageBoxConnectedTextures = "OFF" #Torch Deployer Upgrade [torch_deployer_upgrade] #Deploys a torch when light level is at or below this level. 0 = very dark, 15 = daylight # Default: 2 # Range: 0 ~ 15 torchDeployerLightLevel = 2 #Choose the light source to check when determining block light levels. #Allowed Values: BLOCK_LIGHT, SKY_LIGHT torchDeployerLightSource = "BLOCK_LIGHT" #Delay between each torch placement attempt (in ticks). 20 ticks = 1 second. # Default: 20 # Range: > 0 torchDeployerCooldown = 20 #Workshop Upgrade [workshop_upgrade] #Render the spinning flywheels on the backpack (worn and placed) when the Workshop Upgrade is installed. workshopFlywheelVisuals = true #Play the press/deployer sounds when the Workshop Upgrade processes items. workshopSounds = true #Refill Upgrade [refill_upgrade] #Blocks in this list will be ignored by the Refill Upgrade. A wildcard (*) can be used to blacklist all blocks within a namespace. (e.g. minecraft:*) refillBlacklist = [] #Feeder Upgrade [feeder_upgrade] #Feeder Upgrade activates when health percentage falls below this value, regardless of Hunger Level. # Default: 80 # Range: 1 ~ 100 feederHealthThreshold = 80 #Feeder Upgrade activates when hunger falls below this value. One point = half a drumstick # Default: 18 # Range: 1 ~ 20 feederHungerLevel = 18 #Jetpack Upgrade [jetpack_upgrade] #Hover behavior for the Jetpack Upgrade. #ORIGINAL = hover locks to a fixed altitude, #ALTERNATE = ascend (jump) / descend (sneak) freely while hovering, within flight range. #Allowed Values: ORIGINAL, ALTERNATE jetpackHoverMode = "ORIGINAL"