#The threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout. consecutiveKnockoutThresholdSeconds = 40 #The time in ticks it takes to rescue a player. 20 ticks are one second. rescueActionTicks = 40 #If true, the timer until death continues even if the player logs out. continueTimerWhileOffline = false #If true, knocked out players are still able to punch nearby enemies. allowUnarmedMelee = false #Effects applied to a player when rescued, in the format "effect|duration|amplifier" rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"] #The source entity types that kill a player instantly, without a K.O. period. instantDeathEntityTypes = [] #The amount of health to respawn with when a player was rescued, out of 20. rescueRespawnHealth = 1 #If true, Hardcore Revival will not be active when playing alone in multiplayer. disableInLonelyMultiplayer = false #The time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer. secondsUntilDeath = 120 #The damage sources that kill a player instantly, without a K.O. period. instantDeathSources = ["minecraft:lava"] #The multiplier to apply to the time remaining on consecutive knockouts. multiplyTimerOnConsecutiveKnockout = 1.0 #If true, the timer until death resumes from its last time on consecutive knockouts. resumeTimerOnConsecutiveKnockout = false #If true, knocked out players are still able to fire bows. allowBows = false #The food level to respawn with when a player was rescued, out of 20. rescueRespawnFoodLevel = 5 #The distance at which a player can rescue another. rescueDistance = 3.0 #If true, Hardcore Revival will not be active in singleplayer. disableInSingleplayer = true #If true, knocked out players will glow, making them visible through blocks. glowOnKnockout = true #If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod. allowPistols = false #If true, knocked out players are still able to run commands. OPs are always able to run commands. allowCommands = true #Set to false to remove the Accept your Fate button and force players to wait out the timer. allowAcceptingFate = true