[materials] #Requirement for obtaining Captured Wind. Unit: Block per Tick # Default: 10.0 # Range: 0.1 ~ 100.0 windSpeed = 10.0 #Blocks below min build height for void eye drop # Default: 16 # Range: 0 ~ 128 belowVoid = 16 #Blocks above max build height for sun membrane drop # Default: 200 # Range: 0 ~ 10000 phantomHeight = 200 # Default: 80 # Range: 1 ~ 10000 explosionDamage = 80 # Default: 16384 # Range: > 1 spaceDamage = 16384 #- Allow: Space Shard is enabled #- Default: When certain mods are installed, Space Shard will be banned #- Deny: Space Shard is banned #Allowed Values: ALLOW, DEFAULT, DENY spaceShardDrop = "DEFAULT" [fire_charge] # Default: 60 # Range: 1 ~ 10000 soulFireChargeDuration = 60 # Default: 100 # Range: 1 ~ 10000 blackFireChargeDuration = 100 #Power: 2 for Ghast, 3 for Creeper, 4 for TNT, 5 for beds, 6 for End Crystal # Default: 2 # Range: 1 ~ 10 strongFireChargePower = 2 strongFireChargeBreakBlock = true [properties] #- ALL: for clearing everything #- EXCEPT_BENEFICIAL: for clearing neutral and negative only #- HARMFUL_ONLY: for clearing negative only #Allowed Values: ALL, EXCEPT_BENEFICIAL, HARMFUL_ONLY cleansePredicate = "ALL" # Default: 0.5 # Range: 0.001 ~ 1000.0 emeraldDamageFactor = 0.5 # Default: 10 # Range: 1 ~ 100 emeraldBaseRange = 10 # Default: 2400 # Range: 0 ~ 10000 eternalTotemCoolDown = 2400 eternalTotemGiveWarpStone = true # Default: 100 # Range: 1 ~ 1000 totemicHealDuration = 100 # Default: 1 # Range: 1 ~ 1000 totemicHealAmount = 1 #This is for weapons made with totemic gold and poseidite. #When weapons with above materials is used against mob types they are effective for #This number determines the bonus in percentage of original damage # Default: 1.0 # Range: 0.0 ~ 1000.0 mobTypeBonus = 1.0 # Default: 10 # Range: 1 ~ 1000 sonicShooterDamage = 6 # Default: 10 # Range: 1 ~ 1000 hellfireWandDamage = 10 [enchantments] #Be sure to inform players when you turn this off enableImmunityEnchantments = true # Default: 1.0 # Range: 0.1 ~ 100.0 windSweepIncrement = 1.0 # Default: 1.0 # Range: 0.0 ~ 1000.0 lifeSyncFactor = 1.0 # Default: 100 # Range: 1 ~ 10000 iceEnchantDuration = 100 # Default: 60 # Range: 1 ~ 10000 flameEnchantDuration = 60 # Default: 80 # Range: 1 ~ 10000 bleedEnchantDuration = 80 # Default: 100 # Range: 1 ~ 10000 curseEnchantDuration = 100 # Default: 3 # Range: 1 ~ 10000 bleedEnchantMax = 3 # Default: 0.05 # Range: 0.0 ~ 1.0 voidTouchChance = 0.05 # Default: 0.5 # Range: 0.0 ~ 1.0 voidTouchChanceBonus = 0.5 [enchantment_digging] #Max radius for blocks to be considered for tree chopping, except upward direction # Default: 16 # Range: 0 ~ 32 treeChopMaxRadius = 16 #Max height for blocks to be considered for tree chopping. # Default: 256 # Range: 0 ~ 512 treeChopMaxHeight = 256 #Max number of blocks to be considered for tree chopping. # Default: 1024 # Range: 0 ~ 16384 treeChopMaxBlock = 1024 #Max number of blocks to break before resort to delayed breaking # Default: 64 # Range: 1 ~ 1024 chainDiggingDelayThreshold = 64 #Max number of blocks to break per tick in delayed breaking # Default: 16 # Range: 1 ~ 1024 chainDiggingBlockPerTick = 16 #Max hardness blocks to break may have, as a factor of the hardness of the block broken. #Apotheosis implementation of chain digging use 3 has their hardness factor. # Default: 3.0 # Range: 1.0 ~ 100.0 chainDiggingHardnessRange = 3.0 #Delayed breaking requires Ender Transport to take effect to reduce lag delayDiggingRequireEnder = true