[general] barehandRetrieve = true #Make mobs aggro to iron golem automatically aggro to modular golems doEnemyAggro = true allowDimensionChange = false # Default: 64 # Range: 1 ~ 1000 summonDistance = 64 # Default: 64 # Range: 1 ~ 1000 retrieveDistance = 64 # Default: 20 # Range: 1 ~ 1000 retrieveRange = 20 ownerPickupOnly = true #When enabled, the following features will be disabled when player holds item in hand: #- give item to golem or take items from golem by right click #- order dog golem to seat strictInteract = false allowEditCuriosForOthers = false #Max golem activity radius before following player in follow mode # Default: 10.0 # Range: 1.0 ~ 100.0 startFollowRadius = 10.0 #Max golem activity radius before willing to go back to origin in wander mode # Default: 20.0 # Range: 1.0 ~ 100.0 stopWanderRadius = 20.0 # Default: 30.0 # Range: 1.0 ~ 100.0 maxWanderRadius = 30.0 # Default: 0.8 # Range: 0.0 ~ 2.0 riddenSpeedFactor = 0.8 # Default: 600 # Range: 1 ~ 10000 targetResetTime = 600 # Default: 0.5 # Range: 0.0 ~ 10.0 targetResetNoMovementRange = 0.5 # Default: 4 # Range: 0 ~ 100 largeGolemSlot = 4 # Default: 3 # Range: 0 ~ 100 humanoidGolemSlot = 3 # Default: 2 # Range: 0 ~ 100 dogGolemSlot = 2 # Default: 0.5 # Range: 0.0 ~ 1.0 slicingDropUpgradeChance = 0.5 wandBypassConfig = false # Default: 0.5 # Range: 0.0 ~ 1.0 beaconCannonDamageFactor = 0.5 # Default: 0.25 # Range: 0.0 ~ 1.0 sonicCannonDamageFactor = 0.25 # Default: 0.1 # Range: 0.0 ~ 1.0 sonicCannonResonanceBonus = 0.1 #Send force removal message sendForceRemovalMessage = true # Default: 1.0 # Range: 0.0 ~ 2.0 golemSoundVolumeFactor = 1.0 # Default: 1.0 # Range: 0.0 ~ 2.0 hostileGolemSoundVolumeFactor = 1.0 [modifiers] # Default: 0.2 # Range: 0.0 ~ 100.0 thorn = 0.2 # Default: 0.2 # Range: 0.0 ~ 1.0 magicResistance = 0.2 # Default: 0.2 # Range: 0.0 ~ 1.0 explosionResistance = 0.2 # Default: 0.1 # Range: 0.0 ~ 1.0 damageCap = 0.1 # Default: 10 # Range: 1 ~ 10000 thunderHeal = 10 # Default: 6 # Range: 1 ~ 16 basePickupRange = 6 # Default: 2 # Range: 1 ~ 10000 mendingXpCost = 2 # Default: 0.2 # Range: 0.0 ~ 1.0 armorBypassChance = 0.2 [twilightforest] # Default: 0.5 # Range: 0.0 ~ 100.0 compatTFHealing = 0.5 # Default: 0.2 # Range: 0.0 ~ 100.0 compatTFDamage = 0.2 # Default: 20 # Range: 1 ~ 100000 carminiteTime = 20 # Default: 0.25 # Range: 0.0 ~ 100.0 fieryDamageFactor = 0.25 [botania] # Default: 200 # Range: 1 ~ 50000 mendingManaCost = 200 # Default: 4.0 # Range: 0.1 ~ 100.0 manaMendingVal = 4.0 # Default: 0.2 # Range: 0.0 ~ 100.0 manaBoostingDamage = 0.2 # Default: 500 # Range: 0 ~ 100000 manaBoostingCost = 500 # Default: 20 # Range: 0 ~ 100000 manaProductionVal = 20 # Default: 0.25 # Range: 0.0 ~ 1.0 manaBurstDamage = 0.25 # Default: 2000 # Range: 0 ~ 100000 manaBurstCost = 2000 # Default: 0.05 # Range: 0.0 ~ 1.0 pixieAttackProb = 0.05 # Default: 0.25 # Range: 0.0 ~ 1.0 pixiecounterattackProb = 0.25 [create] # Default: 1.0 # Range: 0.0 ~ 10000.0 coating = 1.0 # Default: 0.2 # Range: 0.0 ~ 1.0 mechSpeed = 0.2 # Default: 0.2 # Range: 0.0 ~ 1.0 mechAttack = 0.2 # Default: 3 # Range: 1 ~ 364 mechMaxFuel = 3 #Animation at speed of 1 is 5 seconds. At speed of 0.5, it takes the arm 10 seconds to perform a fix. # Default: 0.5 # Range: 0.1 ~ 4.0 mechanicalArmSpeed = 0.5 #At default speed of 0.5 and bonus of 1, golems fix itself 3 times faster when powered. # Default: 1.0 # Range: 0.0 ~ 4.0 mechanicalArmPowerBonus = 1.0 #- Mechanical Engine Modifier: +0.2, making Create golem fix itself faster than other golems even when unpowered. #- Mechanical Mobility Effect: +0.2 per level, effectively another power bonus #- Mechanical Force Effect: +0.1 per level, effectively another power bonus #This config value puts a factor on above bonuses. # Default: 1.0 # Range: 0.0 ~ 10.0 mechanicalArmMiscBonusFactor = 1.0 [l2complements] # Default: 120 # Range: 0 ~ 10000 conduitCooldown = 120 # Default: 2 # Range: 0 ~ 10000 conduitDamage = 2 # Default: 0.2 # Range: 0.0 ~ 100.0 conduitBoostAttack = 0.2 # Default: 5 # Range: 0 ~ 100 conduitBoostArmor = 5 # Default: 2 # Range: 0 ~ 100 conduitBoostToughness = 2 # Default: 0.2 # Range: 0.0 ~ 100.0 conduitBoostSpeed = 0.2 # Default: 0.2 # Range: 0.0 ~ 100.0 conduitBoostReduction = 0.2 # Default: 6 # Range: 1 ~ 32 teleportRadius = 6 # Default: 40 # Range: 1 ~ 10000 teleportCooldown = 40 # Default: 0.5 # Range: 0.0 ~ 100.0 targetDamageBonus = 0.5 [cataclysm] # Default: 1.0 # Range: 0.0 ~ 10.0 laserArmorBonus = 1.0 # Default: 1.0 # Range: 0.0 ~ 10.0 missileArmorBonus = 1.0 # Default: 0.5 # Range: 0.0 ~ 10.0 earthquakeArmorBonus = 0.5 # Default: 0.1 # Range: 0.0 ~ 10.0 sandCurseBonus = 0.1 # Default: 0.1 # Range: 0.0 ~ 10.0 ignitiumHealRate = 0.1 # Default: 0.5 # Range: 0.0 ~ 1.0 ignisSkillDamageFactor = 0.5 # Default: 0.5 # Range: 0.0 ~ 10.0 fireballArmorBonus = 0.5 # Default: 0.5 # Range: 0.0 ~ 10.0 flameStrikeArmorBonus = 0.5 # Default: 360 # Range: 10 ~ 10000 maledictusReviveCD = 360 # Default: 30 # Range: 10 ~ 10000 maledictusReviveCDPartReduction = 30 # Default: 0.25 # Range: 0.01 ~ 1.0 maledictusRevivePHP = 0.25 # Default: 0.125 # Range: 0.0 ~ 1.0 maledictusRevivePHPPartBonus = 0.125