{ "gui_colors": { // The color Miapi uses for its red/invalid/negative color in the workbench gui "red": "c41313ff", // The color Miapi uses for its green/valid/positive color in the workbench gui "green": "00ff00ff" }, "other": { // Whether Miapi materials can be animated "animated_materials": true, // If Editor is enabled despite nucleus not being loaded "allow_editor_no_nucleus": false, // If a custom render mixin should be used to substitute nucleus editor "enable_editor_mixin": false, // Can split into new lines on every character, not just space "splt_new_line": false, "bindings": { "miapi:test": { "scan_code": 36, "category": "testing-miapi" } } }, "shielding_armor": { // If the Health bar is used to offset the Armor Shielding Bar "respect_health": true, // If the Health bar is used to offset the Armor Shielding Bar "respect_armor": true, // the amount of other bars to be offset by "other_offset": 0, // other attributes that if the player has more than 0 will offset the Armor shielding for every 20 "other_attributes": [] }, "lore": { // Whether Miapi displays "Modular Material" when no groups are present "inject_lore_without_material_group": false, // Whether Miapi displays "Modular Item" at all "inject_lore_modular item": true, // Whether Miapi displays "Modular Material" at all "inject_lore_material": true, // Whether Miapi displays "Modular Smithing Template" at all "inject_lore_template": true }, "enchanting_glint": { /* If Miapi glint is rendered at all. Disable this if your having issues with glint */ "enabled": true, /* Overwrites other glint settings, forces glint to be rendered like vanilla. WE RECOMMEND TO TURN THIS OFF */ "force_vanilla_like": true, /* The colors Miapi uses for its default enchanting glint - DISABLE VANILLA LIKE! */ "enchanting_glint_colors": [ "A755FF80" ], /* Default speed of Color Change on enchanting Glint - DISABLE VANILLA LIKE! */ "enchanting_glint_speed": 1.0, /* The Ratio of default color to Material Color. 1.0 = only material, 0.0 is no material color. We recommend experiment with this setting, as it allows material colors to shine through much more when enchanted. - DISABLE VANILLA LIKE! */ "enchanting_material_ratio": 0.4 } }