{ "generated_materials": { /* Whether Miapi should automatically generate materials based on modded items If this is disabled, the other fields in this section will have no effect */ "generate_materials": true, // The maximum amount of materials generated per type "max_generated_materials": 200, /* A regex used to prevent items matching the pattern from generating materials By default this prevents chipped and everycompat from generating materials */ "block_regex": "^(chipped|everycompat).*", // Whether Miapi should automatically generate materials based on modded wood related items "generate_wood_materials": true, // Whether Miapi should automatically generate materials based on modded stone related items "generate_stone_materials": true, // Whether Miapi should automatically generate materials based on modded tools "generate_other_materials": true, // What Properties are generated "generate_properties": { // Whether the Attribute Property should copy the items other attributes for generated Materials "attribute_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] }, // Whether the Crafting Enchantment Property should copy the items other attributes for generated Materials "enchant_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] }, // Whether the Ability Property should copy the items abilities for generated Materials "ability_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] }, // Whether the Tags of the Items should be copied as Material Properties for generated Materials "tag_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] }, // Whether the Item Lore of the Items should be copied as Material Properties for generated Materials "lore_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] }, // Whether the On Hit Effects of the Items should be attempted to be copied as Material Properties for generated Materials "on_hit_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] }, // Whether Custom Components should be added to the generated Materials "component_property": { // Whether this property is enabled at all "enable": true, // A list of blocked regexes, if any material causes issues add their id to here "blocked": [] } } }, "enchants": { // Whether loyalty should trigger in the void with Modular Items "better_loyalty": true, /* Whether base modular items should have a say in valid enchantments For example, if this is true, a modular pickaxe will automatically be allowed pickaxe enchantments regardless of its modules */ "lenient_enchantments": false }, "stun_effect": { // List of StatusEffects the player will get when stunned "player_effects": [ "minecraft:blindness", "minecraft:slowness" ], /* The Stun health of a default entity, the StunHealth determines how much stun damage is needed to stun. requires restart to apply - may not correctly affect older worlds */ "stun_health": 20.0, // The Time a Entity is stunned "stun_length": 100, // The Time a Entity is immune to stuns after being stunned "stun_resistance_length": 600, /* Attack speed reduction for players while being stunned as a Player requires restart to apply */ "attack_speed_factor": 0.5 }, "other": { /* Whether the development mode of Miapi is enabled DO NOT ENABLE IF U DO NOT KNOW WHAT IT DOES */ "development_mode": false, /* Truly Modular Logs more aggressively Helps with debugging */ "verbose_logging": false, /* If the same Lore Injections should happen on server as on the client Disabling this improves performance, but might let certain mods no longer find Modular Material or Items via search */ "server_lore": false, // If normal Converters should be generated for normal Materials "generate_converters": true, /* If this is on the Block Teleports effect of Truly Modular will block most teleports, if false it will only block default Ender man, Chorus fruit and Ender Pearls */ "block_all_teleports_effects": true, /* This allows Truly Modular to dynamically reset its Tool-material Some mods might not like dynamic Tool-materials and cause issues with it, but overall it should increase compatibility and help with Tool detection */ "loose_tool_material": true, /* Whether Miapi should fake the defaultInstance() call for increased compatibility. This has a chance of breaking with some mods, but all tested so far cause no issue. */ "fake_item_stack": true, /* If this is true modular items will fully break. If set to false Modular Item will instead to go into a Broken state In this broken state they cant do anything but repaired. WARNING: some anvil reworking mods break the repairing logic. Please report those issues to us. */ "full_break_modular_items": true, /* Whether a miapi reload should be automatically forced on server start This is enabled for compat reasons, sometimes scanning recipes and other stuff during a reload isnt stable */ "reload_on_server_start": true, // How much of a Modules Durability is used to repair the Item "repair_ratio": 1.0, /* Update Components on Item instanciation This is very useful for addon developers or when working on datapacks, otherwise items need to be re-crafted to update their stats. */ "live_update": false }, "loot_category": { "is_enabled": true, "is_swapping_modules_enabled": true, "is_swapping_materials_enabled": true, "material_swap_loot_functions": { "hardness_factor": 1.0, "flexibility_factor": 1.0, "chance": 0.8, "upper_bounds": 0.4, "mining_level_factor": 1.0, "tier_factor": 0.8, "lower_bounds": -3.5 }, "module_swap_loot_functions": { "chance": 0.5 } } }