#Controls how client-side structured perf reports are displayed: SCREEN, CHAT, or BOTH. #Allowed Values: SCREEN, CHAT, BOTH perf_output_mode = "SCREEN" #Controls whether the world perf overlay displays all sampled objects or effective sample strengths of two and above. #Allowed Values: ALL, TWO_OR_MORE world_overlay_filter = "TWO_OR_MORE" #Enable the in-world performance overlay. world_overlay_enabled = true #Maximum world-overlay markers uploaded to the GPU each frame. # Default: 4096 # Range: 1024 ~ 16384 world_overlay_marker_limit = 4096