#Profiler sampling interval in microseconds. # Default: 1000 # Range: 1000 ~ 100000 perf_sample_interval_us = 1000 #Profiler auto-stop duration in seconds when no command duration is supplied. # Default: 900 # Range: 1 ~ 86400 perf_auto_stop_seconds = 900 #Maximum nearby entity and block-entity hotspots sent to each player. # Default: 2048 # Range: 256 ~ 16384 perf_world_hotspot_limit = 2048 #Allow non-operator players to subscribe to performance reports. perf_allow_non_op_subscriptions = false #Enable automatic protection against exceptionally large entity chunk loads. entity_load_guard_enabled = true #Entity count that a single chunk load must exceed before protection runs. # Default: 5000 # Range: 100 ~ 1000000 entity_load_guard_batch_threshold = 5000 #Maximum number of the most common entity or item types reduced by protection. # Default: 3 # Range: 1 ~ 64 entity_load_guard_top_type_limit = 3 #Number of entities retained for each type selected by protection. # Default: 100 # Range: 1 ~ 1000000 entity_load_guard_retain_per_type = 100 #Broadcast entity load protection removals to all online players. entity_load_guard_broadcast = true #Enable background scans for entity-dense weak-loaded chunks. weak_chunk_scan_enabled = true #Append ServerWarashi ticket ownership diagnostics to watchdog crash reports. watchdog_ticket_report_enabled = true