#Client settings [client] #Determines whether to render vanilla armor slot's model. #Player's armor won't render after closing this. vanilla_armor_render = false #Decide Overlays' switch #Uma's selected skill and motivation won't render after closing this. overlay_switch = true #Deciding whether to omit details. #After enabling, some details need to be pressed to display. tooltip_switch = true #Determines whether to render model's hiden parts. #Hiden parts like breasts won't render after closing this. hiden_parts_render = false #Determines whether to render player's elytra after closed vanilla armor render. #Player's elytra won't render after closing this. elytra_render = true #Determining the interval tick between twice ear animation. # Default: 100 # Range: > 10 ear_animation_interval = 100 #Determining the interval tick between twice tail animation. # Default: 200 # Range: > 10 tail_animation_interval = 200 #Deciding whether to always display skill or factor's details. always_display_details = false #The x-coordinate of the top-left coordinate of skill overlay. Default: 102 # Default: 102 # Range: > -2147483648 top_left_skill_x = 102 #The y-coordinate of the top-left coordinate of skill overlay. Default: -21 # Default: -21 # Range: > -2147483648 top_left_skill_y = -21 #The x-coordinate of the top-left coordinate of motivation overlay. Default: 102 # Default: 118 # Range: > -2147483648 top_left_motivation_x = 118 #The y-coordinate of the top-left coordinate of motivation overlay. Default: -21 # Default: -37 # Range: > -2147483648 top_left_motivation_y = -37