#General settings [general] #Determines whether to add speed bouns as a percentage. #If enable, the bonus will be calculated as a percentage. umasoul_speed_percent_enable = true #Determining the max speed of umamusume soul. #Set to 0 will not add any speed. # Default: 1.2 # Range: 0.0 ~ 1.7976931348623157E308 umasoul_max_speed = 0.5 #Determines whether to add strength bouns as a percentage. #If enable, the bonus will be calculated as a percentage. umasoul_strength_percent_enable = true #Determining the max attack of umamusume soul. #Set to 0 will not add any attack. # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 umasoul_max_strength_attack = 4.0 #Determines whether to add stamina bouns as a percentage. #If enable, the bonus will be calculated as a percentage. umasoul_stamina_percent_enable = true #Determining the max health of umamusume soul. #Set to 0 will not add any health. # Default: 20.0 # Range: 0.0 ~ 1.7976931348623157E308 umasoul_max_stamina_health = 0.25 #Determines whether to add guts bouns as a percentage. #If enable, the bonus will be calculated as a percentage. umasoul_guts_percent_enable = true #Determining the max armor of umamusume soul. #Set to 0 will not add any health. # Default: 5.0 # Range: 0.0 ~ 1.7976931348623157E308 umasoul_max_guts_armor = 0.25 #Determining the max armor toughness of umamusume soul. #Set to 0 will not add any health. # Default: 4.0 # Range: 0.0 ~ 1.7976931348623157E308 umasoul_max_guts_armor_toughness = 0.2 #Determining the chance that damage will effect motivation. #Set to 0 to turn off. # Default: 0.5 # Range: 0.0 ~ 1.0 chance_motivation_effect = 0.5 #Determining the damage that will effect motivation. #Set to 0 to turn off. # Default: 4.0 # Range: 0.0 ~ 1.7976931348623157E308 damage_motivation_effect = 4.0 #Determining the sum of gacha probabilities. #If the sum of the three gacha probabilities does not equal the expected sum, follow the default configuration. # Default: 100 # Range: > 3 gacha_probability_sum = 100 #Determining the R ranking probability of gacha probabilities. #If the sum of the three gacha probabilities does not equal the expected sum, follow the default configuration. # Default: 70 # Range: > 1 gacha_probability_r = 85 #Determining the SR ranking probability of gacha probabilities. #If the sum of the three gacha probabilities does not equal the expected sum, follow the default configuration. # Default: 20 # Range: > 1 gacha_probability_sr = 12 #Determining the SSR ranking probability of gacha probabilities. #If the sum of the three gacha probabilities does not equal the expected sum, follow the default configuration. # Default: 10 # Range: > 1 gacha_probability_ssr = 3 #Determines the threshold for all base stat values. #If the threshold value is exceeded, the attribute effect will be reduced according to stat_limit_reduction. #Some attribute effects no longer increase after exceeding the threshold # Default: 18 # Range: > 18 stat_limit_value = 18 #Determines the reduction for all base stat values. #If the threshold value is exceeded, the attribute effect will be reduced according to this value. # Default: 0.6 # Range: 0.0 ~ 1.0 stat_limit_reduction = 0.6 #Determines the probability of getting Slow Metabolism effect after player eaten certain food. # Default: 0.05 # Range: 0.0 ~ 1.0 slow_metabolism_probability = 0.02 #Determines how long of sleepless time before Night Owl effect may occur, unit: tick # Default: 72000 # Range: 0 ~ 9223372036854775807 night_owl_threshold = 144000 #Determines the probability of motivation down per second # Default: 0.01 # Range: 0.0 ~ 1.0 night_owl_probability_down_motivation = 0.01 #Determines if the guide would be given to player on their first join to the world or not. grant_guide_on_first_join = false