#ifndef MINECRAFT_SAMPLE_LIGHTMAP_GLSL #define MINECRAFT_SAMPLE_LIGHTMAP_GLSL vec4 sample_lightmap(sampler2D lightMap, ivec2 uv) { return texture(lightMap, clamp((uv / 256.0) + 0.5 / 16.0, vec2(0.5 / 16.0), vec2(15.5 / 16.0))); } #endif