Êþº¾E�  ()VCnet/minecraft/client/renderer/state/gui/pip/GuiBookModelRenderState  net/minecraft/client/Minecraft getInstance"()Lnet/minecraft/client/Minecraft;   gameRenderer,Lnet/minecraft/client/renderer/GameRenderer;  *net/minecraft/client/renderer/GameRendererlighting(()Lcom/mojang/blaze3d/platform/Lighting;  *com/mojang/blaze3d/platform/Lighting$Entry ENTITY_IN_UI,Lcom/mojang/blaze3d/platform/Lighting$Entry; !" #$$com/mojang/blaze3d/platform/LightingsetupFor/(Lcom/mojang/blaze3d/platform/Lighting$Entry;)V &'( )*com/mojang/math/AxisYPLcom/mojang/math/Axis;C4 -./ 01#com/mojang/blaze3d/vertex/PoseStack rotateDegrees(Lcom/mojang/math/Axis;F)V &3 4*XPAÈ 7 89open()F>LÌÍ=ÌÌÍ>€ -> ?@ translate(FFF)VB´ C D9flip FGH IJnet/minecraft/util/Mthfrac(F)F?ÌÌÍ>™™š FN OPclamp(FFF)F?@ STU VW6net/minecraft/client/model/object/book/BookModel$State forAnimation>(FFFF)Lnet/minecraft/client/model/object/book/BookModel$State; Y Z[ bookModel4()Lnet/minecraft/client/model/object/book/BookModel; ] ^_texture&()Lnet/minecraft/resources/Identifier;a"net/minecraft/util/LightCoordsUtilðð def gh4net/minecraft/client/renderer/texture/OverlayTexture NO_OVERLAYIj;bookModelStateELnet/minecraft/client/renderer/state/gui/pip/GuiBookModelRenderState; poseStack%Lcom/mojang/blaze3d/vertex/PoseStack;submitNodeCollector3Lnet/minecraft/client/renderer/SubmitNodeCollector;F pageFlip1 pageFlip2state8Lnet/minecraft/client/model/object/book/BookModel$State;MethodParameters getTranslateY(II)FheightguiScalegetTextureLabel()Ljava/lang/String;¤(Lnet/minecraft/client/renderer/state/gui/pip/PictureInPictureRenderState;Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/SubmitNodeCollector;)V…Lnet/minecraft/client/gui/render/pip/PictureInPictureRenderer; SourceFileGuiBookModelRenderer.java InnerClassesEntry›0net/minecraft/client/model/object/book/BookModelState!ty/*·±z{ |}~y-°z{ |}€�wxyY ¯¸ ´¶²¶,²%+¶,,²25¶,+¶68, f:j f;j f