Êþº¾EX  @net/minecraft/client/renderer/entity/layers/CrossedArmsItemLayer;(Lnet/minecraft/client/renderer/entity/RenderLayerParent;)V   ;net/minecraft/client/renderer/entity/state/WitchRenderStateisHoldingPotionZ  :net/minecraft/client/renderer/entity/layers/WitchItemLayergetParentModel*()Lnet/minecraft/client/model/EntityModel;3net/minecraft/client/model/monster/witch/WitchModel  root-()Lnet/minecraft/client/model/geom/ModelPart;  )net/minecraft/client/model/geom/ModelParttranslateAndRotate((Lcom/mojang/blaze3d/vertex/PoseStack;)V  !translateToHead # $getNose=€>€ ()* +,#com/mojang/blaze3d/vertex/PoseStack translate(FFF)V ./0 12com/mojang/math/AxisZPLcom/mojang/math/Axis;C4 (5 67 rotateDegrees(Lcom/mojang/math/Axis;F)V .9 :2XPC A > ?@applyTranslationm(Lnet/minecraft/client/renderer/entity/state/HoldingEntityRenderState;Lcom/mojang/blaze3d/vertex/PoseStack;)V B ?Ce(Lnet/minecraft/client/renderer/entity/state/WitchRenderState;Lcom/mojang/blaze3d/vertex/PoseStack;)VCodeLineNumberTableLocalVariableTablethis;MethodParameters Signature¯(Lnet/minecraft/client/renderer/entity/RenderLayerParent;)Vstate=Lnet/minecraft/client/renderer/entity/state/WitchRenderState; poseStack%Lcom/mojang/blaze3d/vertex/PoseStack; StackMapTable¶Lnet/minecraft/client/renderer/entity/layers/CrossedArmsItemLayer; SourceFileWitchItemLayer.java!DP*+·±E   FGHIJK ILMINO?CDØc+´™X*¶ À¶,¶*¶ À,¶*¶ À¶",¶,%& ¶',²-3¶4,²8;¶4,²-<¶4,²83¶4±*+,·=±E2  .7@IR[\bF cGHcPQcRSTû\M PRD?@D4 *+À,¶A±E F  GHM PRNUVW