Êþº¾E&  java/lang/Object()V   /net/minecraft/core/registries/BuiltInRegistries SOUND_EVENTLnet/minecraft/core/Registry;  net/minecraft/sounds/SoundEventcreateFixedRangeEventH(Lnet/minecraft/resources/Identifier;F)Lnet/minecraft/sounds/SoundEvent;  net/minecraft/core/RegistryregisterForHolderz(Lnet/minecraft/core/Registry;Lnet/minecraft/resources/Identifier;Ljava/lang/Object;)Lnet/minecraft/core/Holder$Reference;  "net/minecraft/resources/IdentifierwithDefaultNamespace8(Ljava/lang/String;)Lnet/minecraft/resources/Identifier; !" #$ net/minecraft/sounds/SoundEventsregisterG(Lnet/minecraft/resources/Identifier;)Lnet/minecraft/sounds/SoundEvent; & #'k(Lnet/minecraft/resources/Identifier;Lnet/minecraft/resources/Identifier;)Lnet/minecraft/sounds/SoundEvent; ) *K(Lnet/minecraft/resources/Identifier;)Lnet/minecraft/core/Holder$Reference; , -o(Lnet/minecraft/resources/Identifier;Lnet/minecraft/resources/Identifier;)Lnet/minecraft/core/Holder$Reference; / 0$createVariableRangeEvent 2 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PIG_EAT_BABYÒ5net/minecraft/world/entity/animal/pig/PigSoundVariant ÑÔ Õ‰(Lnet/minecraft/world/entity/animal/pig/PigSoundVariant$PigSoundSet;Lnet/minecraft/world/entity/animal/pig/PigSoundVariant$PigSoundSet;)V l�Ø5net/minecraft/world/entity/animal/cow/CowSoundVariant‡ ×Û Üo(Lnet/minecraft/core/Holder;Lnet/minecraft/core/Holder;Lnet/minecraft/core/Holder;Lnet/minecraft/core/Holder;)V e�ßMnet/minecraft/world/entity/animal/chicken/ChickenSoundVariant$ChickenSoundSet á â› CHICKEN_STEP ÞÛ å æ›CHICKEN_AMBIENT_BABY è é›CHICKEN_HURT_BABY ë ì›CHICKEN_DEATH_BABY î ï›CHICKEN_STEP_BABYñ=net/minecraft/world/entity/animal/chicken/ChickenSoundVariant ðó ô¡(Lnet/minecraft/world/entity/animal/chicken/ChickenSoundVariant$ChickenSoundSet;Lnet/minecraft/world/entity/animal/chicken/ChickenSoundVariant$ChickenSoundSet;)V O�÷Dnet/minecraft/world/entity/animal/wolf/WolfSoundVariant$WolfSoundSet‡‡‡ ü ý› WOLF_STEP öÿ 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™&AMBIENT_UNDERWATER_ENTER›ambient.underwater.exit � ž&AMBIENT_UNDERWATER_EXIT ambient.underwater.loop ¢ £&AMBIENT_UNDERWATER_LOOP¥!ambient.underwater.loop.additions § ¨&!AMBIENT_UNDERWATER_LOOP_ADDITIONSª&ambient.underwater.loop.additions.rare ¬ ­&&AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE¯,ambient.underwater.loop.additions.ultra_rare ± ²&,AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE´block.amethyst_block.break ¶ ·&AMETHYST_BLOCK_BREAK¹block.amethyst_block.chime » ¼&AMETHYST_BLOCK_CHIME¾block.amethyst_block.fall À Á&AMETHYST_BLOCK_FALLÃblock.amethyst_block.hit Å Æ&AMETHYST_BLOCK_HITÈblock.amethyst_block.place Ê Ë&AMETHYST_BLOCK_PLACEÍblock.amethyst_block.resonate Ï Ð&AMETHYST_BLOCK_RESONATEÒblock.amethyst_block.step Ô Õ&AMETHYST_BLOCK_STEP×block.amethyst_cluster.break Ù Ú&AMETHYST_CLUSTER_BREAKÜblock.amethyst_cluster.fall Þ ß&AMETHYST_CLUSTER_FALLáblock.amethyst_cluster.hit ã ä&AMETHYST_CLUSTER_HITæblock.amethyst_cluster.place è é&AMETHYST_CLUSTER_PLACEëblock.amethyst_cluster.step í 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a&ARMADILLO_UNROLL_FINISHcentity.armadillo.peek e f&ARMADILLO_PEEKhentity.armadillo.unroll_start j k&ARMADILLO_UNROLL_STARTmentity.armadillo.brush o p&ARMADILLO_BRUSHritem.armor.equip_chain t uvARMOR_EQUIP_CHAINLnet/minecraft/core/Holder;xitem.armor.equip_diamond z {vARMOR_EQUIP_DIAMOND}item.armor.equip_elytra  €vARMOR_EQUIP_ELYTRA‚item.armor.equip_generic „ …vARMOR_EQUIP_GENERIC‡item.armor.equip_gold ‰ ŠvARMOR_EQUIP_GOLDŒitem.armor.equip_iron Ž �vARMOR_EQUIP_IRON‘item.armor.equip_leather “ ”vARMOR_EQUIP_LEATHER–item.armor.equip_copper ˜ ™vARMOR_EQUIP_COPPER›item.armor.equip_netherite � žvARMOR_EQUIP_NETHERITE item.armor.equip_turtle ¢ £vARMOR_EQUIP_TURTLE¥item.armor.equip_wolf § ¨vARMOR_EQUIP_WOLFªitem.armor.unequip_wolf ¬ ­&ARMOR_UNEQUIP_WOLF¯item.armor.equip_nautilus ± ²›ARMOR_EQUIP_NAUTILUS´item.armor.unequip_nautilus ¶ ·›ARMOR_UNEQUIP_NAUTILUS¹entity.armor_stand.break » ¼&ARMOR_STAND_BREAK¾entity.armor_stand.fall À Á&ARMOR_STAND_FALLÃentity.armor_stand.hit Å 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s&BUBBLE_COLUMN_WHIRLPOOL_AMBIENTu$block.bubble_column.whirlpool_inside w x&BUBBLE_COLUMN_WHIRLPOOL_INSIDEzui.hud.bubble_pop | }& BUBBLE_POPitem.bucket.empty � ‚& BUCKET_EMPTY„item.bucket.empty_axolotl † ‡&BUCKET_EMPTY_AXOLOTL‰item.bucket.empty_fish ‹ Œ&BUCKET_EMPTY_FISHŽitem.bucket.empty_lava � ‘&BUCKET_EMPTY_LAVA“item.bucket.empty_powder_snow • –&BUCKET_EMPTY_POWDER_SNOW˜item.bucket.empty_sulfur_cube š ›&BUCKET_EMPTY_SULFUR_CUBE�item.bucket.empty_tadpole Ÿ  &BUCKET_EMPTY_TADPOLE¢item.bucket.fill ¤ ¥& BUCKET_FILL§item.bucket.fill_axolotl © ª&BUCKET_FILL_AXOLOTL¬item.bucket.fill_fish ® ¯&BUCKET_FILL_FISH±item.bucket.fill_lava ³ ´&BUCKET_FILL_LAVA¶item.bucket.fill_powder_snow ¸ ¹&BUCKET_FILL_POWDER_SNOW»item.bucket.fill_sulfur_cube ½ ¾&BUCKET_FILL_SULFUR_CUBEÀitem.bucket.fill_tadpole  Ã&BUCKET_FILL_TADPOLEÅitem.bundle.drop_contents Ç È&BUNDLE_DROP_CONTENTSÊitem.bundle.insert Ì Í& BUNDLE_INSERTÏitem.bundle.insert_fail Ñ Ò&BUNDLE_INSERT_FAILÔitem.bundle.remove_one Ö ×&BUNDLE_REMOVE_ONEÙblock.cactus_flower.break Û Ü&CACTUS_FLOWER_BREAKÞblock.cactus_flower.place à á&CACTUS_FLOWER_PLACEãblock.cake.add_candle å æ&CAKE_ADD_CANDLEèblock.calcite.break ê ë& CALCITE_BREAKíblock.calcite.step ï ð& CALCITE_STEPòblock.calcite.place ô õ& CALCITE_PLACE÷block.calcite.hit ù ú& CALCITE_HITüblock.calcite.fall þ ÿ& CALCITE_FALLentity.camel_husk.ambient  &CAMEL_HUSK_AMBIENTentity.camel_husk.dash   &CAMEL_HUSK_DASH entity.camel_husk.dash_ready  &CAMEL_HUSK_DASH_READYentity.camel_husk.death  &CAMEL_HUSK_DEATHentity.camel_husk.eat  &CAMEL_HUSK_EATentity.camel_husk.hurt  &CAMEL_HUSK_HURTentity.camel_husk.saddle ! "›CAMEL_HUSK_SADDLE$entity.camel_husk.sit & '&CAMEL_HUSK_SIT)entity.camel_husk.stand + ,&CAMEL_HUSK_STAND.entity.camel_husk.step 0 1&CAMEL_HUSK_STEP3entity.camel_husk.step_sand 5 6&CAMEL_HUSK_STEP_SAND8entity.camel.ambient : ;& CAMEL_AMBIENT=entity.camel.dash ? @& CAMEL_DASHBentity.camel.dash_ready D E&CAMEL_DASH_READYGentity.camel.death I J& CAMEL_DEATHLentity.camel.eat N O& CAMEL_EATQentity.camel.hurt S T& CAMEL_HURTVentity.camel.saddle X Y› CAMEL_SADDLE[entity.camel.sit ] ^& CAMEL_SIT`entity.camel.stand b c& CAMEL_STANDeentity.camel.step g h& CAMEL_STEPjentity.camel.step_sand l m&CAMEL_STEP_SANDoblock.campfire.crackle q r&CAMPFIRE_CRACKLEtblock.candle.ambient v w&CANDLE_AMBIENTyblock.candle.break { |& CANDLE_BREAK~block.candle.extinguish € �&CANDLE_EXTINGUISHƒblock.candle.fall … †& CANDLE_FALLˆblock.candle.hit Š ‹& CANDLE_HIT�block.candle.place � �& CANDLE_PLACE’block.candle.step ” •& CANDLE_STEP—entity.baby_cat.ambient™entity.baby_cat.stray_ambient›entity.baby_cat.death�entity.baby_cat.eatŸentity.baby_cat.hiss¡entity.baby_cat.beg_for_food£entity.baby_cat.hurt¥entity.baby_cat.purr§entity.baby_cat.purreow © ª«registerCatSoundVariants()Ljava/util/Map; ­ ®¯ CAT_SOUNDSLjava/util/Map;±block.cave_vines.break ³ ´&CAVE_VINES_BREAK¶block.cave_vines.fall ¸ ¹&CAVE_VINES_FALL»block.cave_vines.hit ½ ¾&CAVE_VINES_HITÀblock.cave_vines.place  Ã&CAVE_VINES_PLACEÅblock.cave_vines.step Ç È&CAVE_VINES_STEPÊblock.cave_vines.pick_berries Ì Í&CAVE_VINES_PICK_BERRIESÏblock.chain.break Ñ Ò& CHAIN_BREAKÔblock.chain.fall Ö ×& CHAIN_FALLÙblock.chain.hit Û Ü& CHAIN_HITÞblock.chain.place à á& CHAIN_PLACEãblock.chain.step å æ& CHAIN_STEPèblock.cherry_wood.break ê ë&CHERRY_WOOD_BREAKíblock.cherry_wood.fall ï ð&CHERRY_WOOD_FALLòblock.cherry_wood.hit ô õ&CHERRY_WOOD_HIT÷block.cherry_wood.place ù ú&CHERRY_WOOD_PLACEüblock.cherry_wood.step þ ÿ&CHERRY_WOOD_STEPblock.cherry_sapling.break  &CHERRY_SAPLING_BREAKblock.cherry_sapling.fall   &CHERRY_SAPLING_FALL block.cherry_sapling.hit  &CHERRY_SAPLING_HITblock.cherry_sapling.place  &CHERRY_SAPLING_PLACEblock.cherry_sapling.step  &CHERRY_SAPLING_STEPblock.cherry_leaves.break  &CHERRY_LEAVES_BREAKblock.cherry_leaves.fall ! "&CHERRY_LEAVES_FALL$block.cherry_leaves.hit & '&CHERRY_LEAVES_HIT)block.cherry_leaves.place + ,&CHERRY_LEAVES_PLACE.block.cherry_leaves.step 0 1&CHERRY_LEAVES_STEP3#block.cherry_wood_hanging_sign.step 5 6&CHERRY_WOOD_HANGING_SIGN_STEP8$block.cherry_wood_hanging_sign.break : ;&CHERRY_WOOD_HANGING_SIGN_BREAK=#block.cherry_wood_hanging_sign.fall ? @&CHERRY_WOOD_HANGING_SIGN_FALLB"block.cherry_wood_hanging_sign.hit D E&CHERRY_WOOD_HANGING_SIGN_HITG$block.cherry_wood_hanging_sign.place I J&CHERRY_WOOD_HANGING_SIGN_PLACELblock.cherry_wood_door.close N O&CHERRY_WOOD_DOOR_CLOSEQblock.cherry_wood_door.open S T&CHERRY_WOOD_DOOR_OPENV block.cherry_wood_trapdoor.close X Y&CHERRY_WOOD_TRAPDOOR_CLOSE[block.cherry_wood_trapdoor.open ] ^&CHERRY_WOOD_TRAPDOOR_OPEN`"block.cherry_wood_button.click_off b c&CHERRY_WOOD_BUTTON_CLICK_OFFe!block.cherry_wood_button.click_on g h&CHERRY_WOOD_BUTTON_CLICK_ONj*block.cherry_wood_pressure_plate.click_off l m&$CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFFo)block.cherry_wood_pressure_plate.click_on q r&#CHERRY_WOOD_PRESSURE_PLATE_CLICK_ONt"block.cherry_wood_fence_gate.close v w&CHERRY_WOOD_FENCE_GATE_CLOSEy!block.cherry_wood_fence_gate.open { |&CHERRY_WOOD_FENCE_GATE_OPEN~block.chest.close € �& CHEST_CLOSEƒblock.chest.locked … †& CHEST_LOCKEDˆblock.chest.open Š ‹& CHEST_OPEN�entity.baby_chicken.ambient�entity.baby_chicken.death‘entity.chicken.egg “ ”& CHICKEN_EGG–entity.baby_chicken.hurt˜entity.chicken.stepšentity.baby_chicken.step œ �«registerChickenSoundVariants Ÿ  ¯CHICKEN_SOUNDS¢block.chiseled_bookshelf.break ¤ ¥&CHISELED_BOOKSHELF_BREAK§block.chiseled_bookshelf.fall © ª&CHISELED_BOOKSHELF_FALL¬block.chiseled_bookshelf.hit ® ¯&CHISELED_BOOKSHELF_HIT±block.chiseled_bookshelf.insert ³ ´&CHISELED_BOOKSHELF_INSERT¶)block.chiseled_bookshelf.insert.enchanted ¸ ¹&#CHISELED_BOOKSHELF_INSERT_ENCHANTED»block.chiseled_bookshelf.step ½ ¾&CHISELED_BOOKSHELF_STEPÀblock.chiseled_bookshelf.pickup  Ã&CHISELED_BOOKSHELF_PICKUPÅ)block.chiseled_bookshelf.pickup.enchanted Ç È&#CHISELED_BOOKSHELF_PICKUP_ENCHANTEDÊblock.chiseled_bookshelf.place Ì Í&CHISELED_BOOKSHELF_PLACEÏblock.chorus_flower.death Ñ Ò&CHORUS_FLOWER_DEATHÔblock.chorus_flower.grow Ö ×&CHORUS_FLOWER_GROWÙitem.chorus_fruit.teleport Û Ü&CHORUS_FRUIT_TELEPORTÞblock.cobweb.break à á& COBWEB_BREAKãblock.cobweb.step å æ& COBWEB_STEPèblock.cobweb.place ê ë& COBWEB_PLACEíblock.cobweb.hit ï ð& COBWEB_HITòblock.cobweb.fall ô õ& COBWEB_FALL÷entity.cod.ambient ù ú& COD_AMBIENTüentity.cod.death þ ÿ& COD_DEATHentity.cod.flop  &COD_FLOPentity.cod.hurt   &COD_HURT block.comparator.click  &COMPARATOR_CLICKblock.composter.empty  &COMPOSTER_EMPTYblock.composter.fill  &COMPOSTER_FILLblock.composter.fill_success  &COMPOSTER_FILL_SUCCESSblock.composter.ready ! "&COMPOSTER_READY$block.conduit.activate & '&CONDUIT_ACTIVATE)block.conduit.ambient + ,&CONDUIT_AMBIENT.block.conduit.ambient.short 0 1&CONDUIT_AMBIENT_SHORT3block.conduit.attack.target 5 6&CONDUIT_ATTACK_TARGET8block.conduit.deactivate : ;&CONDUIT_DEACTIVATE=block.copper_bulb.break ? @&COPPER_BULB_BREAKBblock.copper_bulb.step D E&COPPER_BULB_STEPGblock.copper_bulb.place I J&COPPER_BULB_PLACELblock.copper_bulb.hit N O&COPPER_BULB_HITQblock.copper_bulb.fall S T&COPPER_BULB_FALLVblock.copper_bulb.turn_on X Y&COPPER_BULB_TURN_ON[block.copper_bulb.turn_off ] ^&COPPER_BULB_TURN_OFF`block.copper.break b c& COPPER_BREAKeblock.copper.step g h& COPPER_STEPjblock.copper.place l m& COPPER_PLACEoblock.copper.hit q r& COPPER_HITtblock.copper.fall v w& COPPER_FALLyblock.copper_chest.close { |&COPPER_CHEST_CLOSE~block.copper_chest.open € �&COPPER_CHEST_OPENƒ"block.copper_chest_weathered.close … †&COPPER_CHEST_WEATHERED_CLOSEˆ!block.copper_chest_weathered.open Š ‹&COPPER_CHEST_WEATHERED_OPEN�!block.copper_chest_oxidized.close � �&COPPER_CHEST_OXIDIZED_CLOSE’ block.copper_chest_oxidized.open ” •&COPPER_CHEST_OXIDIZED_OPEN—block.copper_door.close ™ š&COPPER_DOOR_CLOSEœblock.copper_door.open ž Ÿ&COPPER_DOOR_OPEN¡entity.copper_golem.step £ ¤&COPPER_GOLEM_STEP¦entity.copper_golem.hurt ¨ ©&COPPER_GOLEM_HURT«entity.copper_golem.death ­ ®&COPPER_GOLEM_DEATH°"entity.copper_golem_weathered.step ² ³&COPPER_GOLEM_WEATHERED_STEPµ"entity.copper_golem_weathered.hurt · ¸&COPPER_GOLEM_WEATHERED_HURTº#entity.copper_golem_weathered.death ¼ ½&COPPER_GOLEM_WEATHERED_DEATH¿!entity.copper_golem_oxidized.step Á Â&COPPER_GOLEM_OXIDIZED_STEPÄ!entity.copper_golem_oxidized.hurt Æ Ç&COPPER_GOLEM_OXIDIZED_HURTÉ"entity.copper_golem_oxidized.death Ë Ì&COPPER_GOLEM_OXIDIZED_DEATHÎentity.copper_golem.spin Ð Ñ&COPPER_GOLEM_SPINÓ"entity.copper_golem_weathered.spin Õ Ö&COPPER_GOLEM_WEATHERED_SPINØ!entity.copper_golem_oxidized.spin Ú Û&COPPER_GOLEM_OXIDIZED_SPINÝentity.copper_golem.no_item_get ß à&COPPER_GOLEM_ITEM_GETâ"entity.copper_golem.no_item_no_get ä å&COPPER_GOLEM_ITEM_NO_GETçentity.copper_golem.item_drop é ê&COPPER_GOLEM_ITEM_DROPì entity.copper_golem.item_no_drop î ï&COPPER_GOLEM_ITEM_NO_DROPñ!entity.copper_golem_become_statue ó ô&COPPER_GOLEM_BECOME_STATUEöblock.copper_golem_statue.break ø ù&COPPER_GOLEM_STATUE_BREAKûblock.copper_golem_statue.place ý þ&COPPER_GOLEM_STATUE_PLACE block.copper_golem_statue.hit  &COPPER_GOLEM_STATUE_HIT block.copper_golem_statue.step  &COPPER_GOLEM_STATUE_STEP block.copper_golem_statue.fall &COPPER_GOLEM_STATUE_FALL entity.copper_golem.spawn  &COPPER_GOLEM_SPAWN entity.copper_golem.shear  &COPPER_GOLEM_SHEAR block.copper_grate.break  &COPPER_GRATE_BREAK block.copper_grate.step !&COPPER_GRATE_STEP #block.copper_grate.place % &&COPPER_GRATE_PLACE (block.copper_grate.hit * +&COPPER_GRATE_HIT -block.copper_grate.fall / 0&COPPER_GRATE_FALL 2block.copper_trapdoor.close 4 5&COPPER_TRAPDOOR_CLOSE 7block.copper_trapdoor.open 9 :&COPPER_TRAPDOOR_OPEN <block.coral_block.break > ?&CORAL_BLOCK_BREAK Ablock.coral_block.fall C D&CORAL_BLOCK_FALL Fblock.coral_block.hit H I&CORAL_BLOCK_HIT Kblock.coral_block.place M N&CORAL_BLOCK_PLACE Pblock.coral_block.step R S&CORAL_BLOCK_STEP Uentity.cow.milk W X&COW_MILK Z [«registerCowSoundVariants ] ^¯ COW_SOUNDS `block.crafter.craft b c& CRAFTER_CRAFT eblock.crafter.fail g h& CRAFTER_FAIL jentity.creaking.ambient l m&CREAKING_AMBIENT oentity.creaking.activate q r&CREAKING_ACTIVATE tentity.creaking.deactivate v w&CREAKING_DEACTIVATE yentity.creaking.attack { |&CREAKING_ATTACK ~entity.creaking.death € �&CREAKING_DEATH ƒentity.creaking.step … †& CREAKING_STEP ˆentity.creaking.freeze Š ‹&CREAKING_FREEZE �entity.creaking.unfreeze � �&CREAKING_UNFREEZE ’entity.creaking.spawn ” •&CREAKING_SPAWN —entity.creaking.sway ™ š& CREAKING_SWAY œentity.creaking.twitch ž Ÿ&CREAKING_TWITCH ¡block.creaking_heart.break £ ¤&CREAKING_HEART_BREAK ¦block.creaking_heart.fall ¨ ©&CREAKING_HEART_FALL «block.creaking_heart.hit ­ ®&CREAKING_HEART_HIT °block.creaking_heart.hurt ² ³&CREAKING_HEART_HURT µblock.creaking_heart.place · ¸&CREAKING_HEART_PLACE ºblock.creaking_heart.step ¼ ½&CREAKING_HEART_STEP ¿block.creaking_heart.idle Á Â&CREAKING_HEART_IDLE Äblock.creaking_heart.spawn Æ Ç&CREAKING_HEART_SPAWN Éentity.creeper.death Ë Ì& CREEPER_DEATH Îentity.creeper.hurt Ð Ñ& CREEPER_HURT Óentity.creeper.primed Õ Ö&CREEPER_PRIMED Øblock.crop.break Ú Û& CROP_BREAK Ýitem.crop.plant ß à& CROP_PLANTED âitem.crossbow.hit ä å& CROSSBOW_HIT çitem.crossbow.loading_end é êvCROSSBOW_LOADING_END ìitem.crossbow.loading_middle î ïvCROSSBOW_LOADING_MIDDLE ñitem.crossbow.loading_start ó ôvCROSSBOW_LOADING_START öitem.crossbow.quick_charge_1 ø ùvCROSSBOW_QUICK_CHARGE_1 ûitem.crossbow.quick_charge_2 ý þvCROSSBOW_QUICK_CHARGE_2 item.crossbow.quick_charge_3  vCROSSBOW_QUICK_CHARGE_3 item.crossbow.shoot  &CROSSBOW_SHOOT entity.cushion.break & CUSHION_BREAK entity.cushion.place  & CUSHION_PLACE entity.cushion.sit  & CUSHION_SIT entity.cushion.get_up  &CUSHION_GET_UP block.deadbush.idle !&DEAD_BUSH_IDLE #block.decorated_pot.break % &&DECORATED_POT_BREAK (block.decorated_pot.fall * +&DECORATED_POT_FALL -block.decorated_pot.hit / 0&DECORATED_POT_HIT 2block.decorated_pot.insert 4 5&DECORATED_POT_INSERT 7block.decorated_pot.insert_fail 9 :&DECORATED_POT_INSERT_FAIL <block.decorated_pot.step > ?&DECORATED_POT_STEP Ablock.decorated_pot.place C D&DECORATED_POT_PLACE Fblock.decorated_pot.shatter H I&DECORATED_POT_SHATTER Kblock.deepslate_bricks.break M N&DEEPSLATE_BRICKS_BREAK Pblock.deepslate_bricks.fall R S&DEEPSLATE_BRICKS_FALL Ublock.deepslate_bricks.hit W X&DEEPSLATE_BRICKS_HIT Zblock.deepslate_bricks.place \ ]&DEEPSLATE_BRICKS_PLACE _block.deepslate_bricks.step a b&DEEPSLATE_BRICKS_STEP dblock.deepslate.break f g&DEEPSLATE_BREAK iblock.deepslate.fall k l&DEEPSLATE_FALL nblock.deepslate.hit p q& DEEPSLATE_HIT sblock.deepslate.place u v&DEEPSLATE_PLACE xblock.deepslate.step z {&DEEPSLATE_STEP }block.deepslate_tiles.break  €&DEEPSLATE_TILES_BREAK ‚block.deepslate_tiles.fall „ …&DEEPSLATE_TILES_FALL ‡block.deepslate_tiles.hit ‰ Š&DEEPSLATE_TILES_HIT Œblock.deepslate_tiles.place Ž �&DEEPSLATE_TILES_PLACE ‘block.deepslate_tiles.step “ ”&DEEPSLATE_TILES_STEP –block.dispenser.dispense ˜ ™&DISPENSER_DISPENSE ›block.dispenser.fail � ž&DISPENSER_FAIL  block.dispenser.launch ¢ £&DISPENSER_LAUNCH ¥entity.dolphin.ambient § ¨&DOLPHIN_AMBIENT ªentity.dolphin.ambient_water ¬ ­&DOLPHIN_AMBIENT_WATER ¯entity.dolphin.attack ± ²&DOLPHIN_ATTACK ´entity.dolphin.death ¶ ·& DOLPHIN_DEATH ¹entity.dolphin.eat » ¼& DOLPHIN_EAT ¾entity.dolphin.hurt À Á& DOLPHIN_HURT Ãentity.dolphin.jump Å Æ& DOLPHIN_JUMP Èentity.dolphin.play Ê Ë& DOLPHIN_PLAY Íentity.dolphin.splash Ï Ð&DOLPHIN_SPLASH Òentity.dolphin.swim Ô Õ& DOLPHIN_SWIM ×entity.donkey.ambient Ù Ú&DONKEY_AMBIENT Üentity.donkey.angry Þ ß& DONKEY_ANGRY áentity.donkey.chest ã ä& DONKEY_CHEST æentity.donkey.death è é& DONKEY_DEATH ëentity.donkey.eat í î& DONKEY_EAT ðentity.donkey.hurt ò ó& DONKEY_HURT õentity.donkey.jump ÷ ø& DONKEY_JUMP úblock.dried_ghast.break ü ý&DRIED_GHAST_BREAK ÿblock.dried_ghast.step  &DRIED_GHAST_STEP block.dried_ghast.fall  &DRIED_GHAST_FALL block.dried_ghast.ambient &DRIED_GHAST_AMBIENT block.dried_ghast.ambient_water  &DRIED_GHAST_AMBIENT_WATER block.dried_ghast.place  &DRIED_GHAST_PLACE  block.dried_ghast.place_in_water  &DRIED_GHAST_PLACE_IN_WATER block.dried_ghast.transition  &DRIED_GHAST_TRANSITION "block.dripstone_block.break $ %&DRIPSTONE_BLOCK_BREAK 'block.dripstone_block.step ) *&DRIPSTONE_BLOCK_STEP ,block.dripstone_block.place . /&DRIPSTONE_BLOCK_PLACE 1block.dripstone_block.hit 3 4&DRIPSTONE_BLOCK_HIT 6block.dripstone_block.fall 8 9&DRIPSTONE_BLOCK_FALL ;block.dry_grass.ambient = >& DRY_GRASS @block.pointed_dripstone.break B C&POINTED_DRIPSTONE_BREAK Eblock.pointed_dripstone.step G H&POINTED_DRIPSTONE_STEP Jblock.pointed_dripstone.place L M&POINTED_DRIPSTONE_PLACE Oblock.pointed_dripstone.hit Q R&POINTED_DRIPSTONE_HIT Tblock.pointed_dripstone.fall V W&POINTED_DRIPSTONE_FALL Yblock.pointed_dripstone.land [ \&POINTED_DRIPSTONE_LAND ^!block.pointed_dripstone.drip_lava ` a&POINTED_DRIPSTONE_DRIP_LAVA c"block.pointed_dripstone.drip_water e f&POINTED_DRIPSTONE_DRIP_WATER h/block.pointed_dripstone.drip_lava_into_cauldron j k&)POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON m0block.pointed_dripstone.drip_water_into_cauldron o p&*POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON rblock.big_dripleaf.tilt_down t u&BIG_DRIPLEAF_TILT_DOWN wblock.big_dripleaf.tilt_up y z&BIG_DRIPLEAF_TILT_UP |entity.drowned.ambient ~ &DROWNED_AMBIENT �entity.drowned.ambient_water ƒ „&DROWNED_AMBIENT_WATER †entity.drowned.death ˆ ‰& DROWNED_DEATH ‹entity.drowned.death_water � Ž&DROWNED_DEATH_WATER �entity.drowned.hurt ’ “& DROWNED_HURT •entity.drowned.hurt_water — ˜&DROWNED_HURT_WATER šentity.drowned.shoot œ �& DROWNED_SHOOT Ÿentity.drowned.step ¡ ¢& DROWNED_STEP ¤entity.drowned.swim ¦ §& DROWNED_SWIM © item.dye.use « ¬&DYE_USE ®entity.egg.throw ° ±& EGG_THROW ³entity.elder_guardian.ambient µ ¶&ELDER_GUARDIAN_AMBIENT ¸"entity.elder_guardian.ambient_land º »&ELDER_GUARDIAN_AMBIENT_LAND ½entity.elder_guardian.curse ¿ À&ELDER_GUARDIAN_CURSE Âentity.elder_guardian.death Ä Å&ELDER_GUARDIAN_DEATH Ç entity.elder_guardian.death_land É Ê&ELDER_GUARDIAN_DEATH_LAND Ìentity.elder_guardian.flop Î Ï&ELDER_GUARDIAN_FLOP Ñentity.elder_guardian.hurt Ó Ô&ELDER_GUARDIAN_HURT Öentity.elder_guardian.hurt_land Ø Ù&ELDER_GUARDIAN_HURT_LAND Ûitem.elytra.flying Ý Þ& ELYTRA_FLYING àblock.enchantment_table.use â ã&ENCHANTMENT_TABLE_USE åblock.ender_chest.close ç è&ENDER_CHEST_CLOSE êblock.ender_chest.open ì í&ENDER_CHEST_OPEN ïentity.ender_dragon.ambient ñ ò&ENDER_DRAGON_AMBIENT ôentity.ender_dragon.death ö ÷&ENDER_DRAGON_DEATH ùentity.dragon_fireball.explode û ü&DRAGON_FIREBALL_EXPLODE þentity.ender_dragon.flap &ENDER_DRAGON_FLAP entity.ender_dragon.growl  &ENDER_DRAGON_GROWL entity.ender_dragon.hurt &ENDER_DRAGON_HURT entity.ender_dragon.shoot  &ENDER_DRAGON_SHOOT entity.ender_eye.death  &ENDER_EYE_DEATH entity.ender_eye.launch  &ENDER_EYE_LAUNCH entity.enderman.ambient  &ENDERMAN_AMBIENT !entity.enderman.death # $&ENDERMAN_DEATH &entity.enderman.hurt ( )& ENDERMAN_HURT +entity.enderman.scream - .&ENDERMAN_SCREAM 0entity.enderman.stare 2 3&ENDERMAN_STARE 5entity.enderman.teleport 7 8&ENDERMAN_TELEPORT :entity.endermite.ambient < =&ENDERMITE_AMBIENT ?entity.endermite.death A B&ENDERMITE_DEATH Dentity.endermite.hurt F G&ENDERMITE_HURT Ientity.endermite.step K L&ENDERMITE_STEP Nentity.ender_pearl.throw P Q&ENDER_PEARL_THROW Sblock.end_gateway.spawn U V&END_GATEWAY_SPAWN Xblock.end_portal_frame.fill Z [&END_PORTAL_FRAME_FILL ]block.end_portal.spawn _ `&END_PORTAL_SPAWN bentity.evoker.ambient d e&EVOKER_AMBIENT gentity.evoker.cast_spell i j&EVOKER_CAST_SPELL lentity.evoker.celebrate n o&EVOKER_CELEBRATE qentity.evoker.death s t& EVOKER_DEATH ventity.evoker_fangs.attack x y&EVOKER_FANGS_ATTACK {entity.evoker.hurt } ~& EVOKER_HURT €entity.evoker.prepare_attack ‚ ƒ&EVOKER_PREPARE_ATTACK …entity.evoker.prepare_summon ‡ ˆ&EVOKER_PREPARE_SUMMON Šentity.evoker.prepare_wololo Œ �&EVOKER_PREPARE_WOLOLO �entity.experience_bottle.throw ‘ ’&EXPERIENCE_BOTTLE_THROW ”entity.experience_orb.pickup – —&EXPERIENCE_ORB_PICKUP ™block.eyeblossom.open_long › œ&EYEBLOSSOM_OPEN_LONG žblock.eyeblossom.open   ¡&EYEBLOSSOM_OPEN £block.eyeblossom.close_long ¥ ¦&EYEBLOSSOM_CLOSE_LONG ¨block.eyeblossom.close ª «&EYEBLOSSOM_CLOSE ­block.eyeblossom.idle ¯ °&EYEBLOSSOM_IDLE ²block.fence_gate.close ´ µ&FENCE_GATE_CLOSE ·block.fence_gate.open ¹ º&FENCE_GATE_OPEN ¼item.firecharge.use ¾ ¿&FIRECHARGE_USE Áblock.firefly_bush.idle à Ä&FIREFLY_BUSH_IDLE Æentity.firework_rocket.blast È É&FIREWORK_ROCKET_BLAST Ë entity.firework_rocket.blast_far Í Î&FIREWORK_ROCKET_BLAST_FAR Ð"entity.firework_rocket.large_blast Ò Ó&FIREWORK_ROCKET_LARGE_BLAST Õ&entity.firework_rocket.large_blast_far × Ø&FIREWORK_ROCKET_LARGE_BLAST_FAR Úentity.firework_rocket.launch Ü Ý&FIREWORK_ROCKET_LAUNCH ßentity.firework_rocket.shoot á â&FIREWORK_ROCKET_SHOOT äentity.firework_rocket.twinkle æ ç&FIREWORK_ROCKET_TWINKLE é"entity.firework_rocket.twinkle_far ë ì&FIREWORK_ROCKET_TWINKLE_FAR îblock.fire.ambient ð ñ& FIRE_AMBIENT óblock.fire.extinguish õ ö&FIRE_EXTINGUISH øentity.fish.swim ú û& FISH_SWIM ýentity.fishing_bobber.retrieve ÿ &FISHING_BOBBER_RETRIEVE entity.fishing_bobber.splash  &FISHING_BOBBER_SPLASH entity.fishing_bobber.throw &FISHING_BOBBER_THROW item.flintandsteel.use  &FLINTANDSTEEL_USE block.flowering_azalea.break  &FLOWERING_AZALEA_BREAK block.flowering_azalea.fall  &FLOWERING_AZALEA_FALL block.flowering_azalea.hit  &FLOWERING_AZALEA_HIT block.flowering_azalea.place " #&FLOWERING_AZALEA_PLACE %block.flowering_azalea.step ' (&FLOWERING_AZALEA_STEP *entity.fox.aggro , -& FOX_AGGRO /entity.fox.ambient 1 2& FOX_AMBIENT 4entity.fox.bite 6 7&FOX_BITE 9entity.fox.death ; <& FOX_DEATH >entity.fox.eat @ A&FOX_EAT Centity.fox.hurt E F&FOX_HURT Hentity.fox.screech J K& FOX_SCREECH Mentity.fox.sleep O P& FOX_SLEEP Rentity.fox.sniff T U& FOX_SNIFF Wentity.fox.spit Y Z&FOX_SPIT \entity.fox.teleport ^ _& FOX_TELEPORT ablock.suspicious_sand.break c d&SUSPICIOUS_SAND_BREAK fblock.suspicious_sand.step h i&SUSPICIOUS_SAND_STEP kblock.suspicious_sand.place m n&SUSPICIOUS_SAND_PLACE pblock.suspicious_sand.hit r s&SUSPICIOUS_SAND_HIT ublock.suspicious_sand.fall w x&SUSPICIOUS_SAND_FALL zblock.suspicious_gravel.break | }&SUSPICIOUS_GRAVEL_BREAK block.suspicious_gravel.step � ‚&SUSPICIOUS_GRAVEL_STEP „block.suspicious_gravel.place † ‡&SUSPICIOUS_GRAVEL_PLACE ‰block.suspicious_gravel.hit ‹ Œ&SUSPICIOUS_GRAVEL_HIT Žblock.suspicious_gravel.fall � ‘&SUSPICIOUS_GRAVEL_FALL “block.froglight.break • –&FROGLIGHT_BREAK ˜block.froglight.fall š ›&FROGLIGHT_FALL �block.froglight.hit Ÿ  & FROGLIGHT_HIT ¢block.froglight.place ¤ ¥&FROGLIGHT_PLACE §block.froglight.step © ª&FROGLIGHT_STEP ¬block.frogspawn.step ® ¯& FROGSPAWNSTEP ±block.frogspawn.break ³ ´&FROGSPAWN_BREAK ¶block.frogspawn.fall ¸ ¹&FROGSPAWN_FALL »block.frogspawn.hatch ½ ¾&FROGSPAWN_HATCH Àblock.frogspawn.hit  Ã& FROGSPAWN_HIT Åblock.frogspawn.place Ç È&FROGSPAWN_PLACE Êentity.frog.ambient Ì Í& FROG_AMBIENT Ïentity.frog.death Ñ Ò& FROG_DEATH Ôentity.frog.eat Ö ×&FROG_EAT Ùentity.frog.hurt Û Ü& FROG_HURT Þentity.frog.lay_spawn à á&FROG_LAY_SPAWN ãentity.frog.long_jump å æ&FROG_LONG_JUMP èentity.frog.step ê ë& FROG_STEP íentity.frog.tongue ï ð& FROG_TONGUE òblock.roots.break ô õ& ROOTS_BREAK ÷block.roots.step ù ú& ROOTS_STEP üblock.roots.place þ ÿ& ROOTS_PLACEblock.roots.hit  & ROOTS_HITblock.roots.fall   & ROOTS_FALL block.furnace.fire_crackle  &FURNACE_FIRE_CRACKLEentity.generic.big_fall  &GENERIC_BIG_FALLentity.generic.burn  & GENERIC_BURNentity.generic.death  & GENERIC_DEATHentity.generic.drink ! "› GENERIC_DRINK$entity.generic.eat & '› GENERIC_EAT)entity.generic.explode + ,›GENERIC_EXPLODE.entity.generic.extinguish_fire 0 1&GENERIC_EXTINGUISH_FIRE3entity.generic.hurt 5 6& GENERIC_HURT8entity.generic.small_fall : ;&GENERIC_SMALL_FALL=entity.generic.splash ? @&GENERIC_SPLASHBentity.generic.swim D E& GENERIC_SWIMGentity.ghast.ambient I J& GHAST_AMBIENTLentity.ghast.death N O& GHAST_DEATHQentity.ghast.hurt S T& GHAST_HURTVentity.ghast.scream X Y& GHAST_SCREAM[entity.ghast.shoot ] ^& GHAST_SHOOT`entity.ghast.warn b c& GHAST_WARNeentity.ghastling.ambient g h&GHASTLING_AMBIENTjentity.ghastling.death l m&GHASTLING_DEATHoentity.ghastling.hurt q r&GHASTLING_HURTtentity.ghastling.spawn v w&GHASTLING_SPAWNyblock.gilded_blackstone.break { |&GILDED_BLACKSTONE_BREAK~block.gilded_blackstone.fall € �&GILDED_BLACKSTONE_FALLƒblock.gilded_blackstone.hit … †&GILDED_BLACKSTONE_HITˆblock.gilded_blackstone.place Š ‹&GILDED_BLACKSTONE_PLACE�block.gilded_blackstone.step � �&GILDED_BLACKSTONE_STEP’block.glass.break ” •& GLASS_BREAK—block.glass.fall ™ š& GLASS_FALLœblock.glass.hit ž Ÿ& GLASS_HIT¡block.glass.place £ ¤& GLASS_PLACE¦block.glass.step ¨ ©& GLASS_STEP«item.glow_ink_sac.use ­ ®&GLOW_INK_SAC_USE°entity.glow_item_frame.add_item ² ³&GLOW_ITEM_FRAME_ADD_ITEMµentity.glow_item_frame.break · ¸&GLOW_ITEM_FRAME_BREAKºentity.glow_item_frame.place ¼ ½&GLOW_ITEM_FRAME_PLACE¿"entity.glow_item_frame.remove_item Á Â&GLOW_ITEM_FRAME_REMOVE_ITEMÄ"entity.glow_item_frame.rotate_item Æ Ç&GLOW_ITEM_FRAME_ROTATE_ITEMÉentity.glow_squid.ambient Ë Ì&GLOW_SQUID_AMBIENTÎentity.glow_squid.death Ð Ñ&GLOW_SQUID_DEATHÓentity.glow_squid.hurt Õ Ö&GLOW_SQUID_HURTØentity.glow_squid.squirt Ú Û&GLOW_SQUID_SQUIRTÝentity.goat.ambient ß à& GOAT_AMBIENTâentity.goat.death ä å& GOAT_DEATHçentity.goat.eat é ê&GOAT_EATìentity.goat.hurt î ï& GOAT_HURTñentity.goat.long_jump ó ô&GOAT_LONG_JUMPöentity.goat.milk ø ù& GOAT_MILKûentity.goat.prepare_ram ý þ&GOAT_PREPARE_RAMentity.goat.ram_impact  &GOAT_RAM_IMPACTentity.goat.horn_break  &GOAT_HORN_BREAK entity.goat.screaming.ambient   &GOAT_SCREAMING_AMBIENTentity.goat.screaming.death  &GOAT_SCREAMING_DEATHentity.goat.screaming.eat  &GOAT_SCREAMING_EATentity.goat.screaming.hurt  &GOAT_SCREAMING_HURTentity.goat.screaming.long_jump  !&GOAT_SCREAMING_LONG_JUMP#entity.goat.screaming.milk % &&GOAT_SCREAMING_MILK(!entity.goat.screaming.prepare_ram * +&GOAT_SCREAMING_PREPARE_RAM- entity.goat.screaming.ram_impact / 0&GOAT_SCREAMING_RAM_IMPACT2entity.goat.step 4 5& GOAT_STEP7item.golden_dandelion.use 9 :&GOLDEN_DANDELION_USE<item.golden_dandelion.unuse > ?&GOLDEN_DANDELION_UNUSEAblock.grass.break C D& GRASS_BREAKFblock.grass.fall H I& GRASS_FALLKblock.grass.hit M N& GRASS_HITPblock.grass.place R S& GRASS_PLACEUblock.grass.step W X& GRASS_STEPZblock.gravel.break \ ]& GRAVEL_BREAK_block.gravel.fall a b& GRAVEL_FALLdblock.gravel.hit f g& GRAVEL_HITiblock.gravel.place k l& GRAVEL_PLACEnblock.gravel.step p q& GRAVEL_STEPsblock.grindstone.use u v&GRINDSTONE_USExblock.growing_plant.crop z {&GROWING_PLANT_CROP}entity.guardian.ambient  €&GUARDIAN_AMBIENT‚entity.guardian.ambient_land „ …&GUARDIAN_AMBIENT_LAND‡entity.guardian.attack ‰ Š&GUARDIAN_ATTACKŒentity.guardian.death Ž �&GUARDIAN_DEATH‘entity.guardian.death_land “ ”&GUARDIAN_DEATH_LAND–entity.guardian.flop ˜ ™& GUARDIAN_FLOP›entity.guardian.hurt � ž& GUARDIAN_HURT entity.guardian.hurt_land ¢ £&GUARDIAN_HURT_LAND¥block.hanging_roots.break § ¨&HANGING_ROOTS_BREAKªblock.hanging_roots.fall ¬ ­&HANGING_ROOTS_FALL¯block.hanging_roots.hit ± ²&HANGING_ROOTS_HIT´block.hanging_roots.place ¶ ·&HANGING_ROOTS_PLACE¹block.hanging_roots.step » ¼&HANGING_ROOTS_STEP¾block.hanging_sign.step À Á&HANGING_SIGN_STEPÃblock.hanging_sign.break Å Æ&HANGING_SIGN_BREAKÈblock.hanging_sign.fall Ê Ë&HANGING_SIGN_FALLÍblock.hanging_sign.hit Ï Ð&HANGING_SIGN_HITÒblock.hanging_sign.place Ô Õ&HANGING_SIGN_PLACE×entity.happy_ghast.ambient Ù Ú&HAPPY_GHAST_AMBIENTÜentity.happy_ghast.death Þ ß&HAPPY_GHAST_DEATHáentity.happy_ghast.hurt ã ä&HAPPY_GHAST_HURTæentity.happy_ghast.riding è é&HAPPY_GHAST_RIDINGëblock.heavy_core.break í î&HEAVY_CORE_BREAKðblock.heavy_core.fall ò ó&HEAVY_CORE_FALLõblock.heavy_core.hit ÷ ø&HEAVY_CORE_HITúblock.heavy_core.place ü ý&HEAVY_CORE_PLACEÿblock.heavy_core.step  &HEAVY_CORE_STEP#block.nether_wood_hanging_sign.step  &NETHER_WOOD_HANGING_SIGN_STEP $block.nether_wood_hanging_sign.break   &NETHER_WOOD_HANGING_SIGN_BREAK#block.nether_wood_hanging_sign.fall  &NETHER_WOOD_HANGING_SIGN_FALL"block.nether_wood_hanging_sign.hit  &NETHER_WOOD_HANGING_SIGN_HIT$block.nether_wood_hanging_sign.place  &NETHER_WOOD_HANGING_SIGN_PLACE#block.bamboo_wood_hanging_sign.step   &BAMBOO_WOOD_HANGING_SIGN_STEP"$block.bamboo_wood_hanging_sign.break $ %&BAMBOO_WOOD_HANGING_SIGN_BREAK'#block.bamboo_wood_hanging_sign.fall ) *&BAMBOO_WOOD_HANGING_SIGN_FALL,"block.bamboo_wood_hanging_sign.hit . /&BAMBOO_WOOD_HANGING_SIGN_HIT1$block.bamboo_wood_hanging_sign.place 3 4&BAMBOO_WOOD_HANGING_SIGN_PLACE6block.trial_spawner.break 8 9&TRIAL_SPAWNER_BREAK;block.trial_spawner.step = >&TRIAL_SPAWNER_STEP@block.trial_spawner.place B C&TRIAL_SPAWNER_PLACEEblock.trial_spawner.hit G H&TRIAL_SPAWNER_HITJblock.trial_spawner.fall L M&TRIAL_SPAWNER_FALLOblock.trial_spawner.spawn_mob Q R&TRIAL_SPAWNER_SPAWN_MOBT'block.trial_spawner.about_to_spawn_item V W&!TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEMYblock.trial_spawner.spawn_item [ \&TRIAL_SPAWNER_SPAWN_ITEM^$block.trial_spawner.spawn_item_begin ` a&TRIAL_SPAWNER_SPAWN_ITEM_BEGINc!block.trial_spawner.detect_player e f&TRIAL_SPAWNER_DETECT_PLAYERh$block.trial_spawner.ominous_activate j k&TRIAL_SPAWNER_OMINOUS_ACTIVATEmblock.trial_spawner.ambient o p&TRIAL_SPAWNER_AMBIENTr#block.trial_spawner.ambient_ominous t u&TRIAL_SPAWNER_AMBIENT_OMINOUSw block.trial_spawner.open_shutter y z&TRIAL_SPAWNER_OPEN_SHUTTER|!block.trial_spawner.close_shutter ~ &TRIAL_SPAWNER_CLOSE_SHUTTER�block.trial_spawner.eject_item ƒ „&TRIAL_SPAWNER_EJECT_ITEM†entity.happy_ghast.equip ˆ ‰› HARNESS_EQUIP‹entity.happy_ghast.unequip � Ž&HARNESS_UNEQUIP�%entity.happy_ghast.harness_goggles_up ’ “&HARNESS_GOGGLES_UP•'entity.happy_ghast.harness_goggles_down — ˜&HARNESS_GOGGLES_DOWNš item.hoe.till œ �›HOE_TILLŸentity.hoglin.ambient ¡ ¢&HOGLIN_AMBIENT¤entity.hoglin.angry ¦ §& HOGLIN_ANGRY©entity.hoglin.attack « ¬& HOGLIN_ATTACK®$entity.hoglin.converted_to_zombified ° ±&HOGLIN_CONVERTED_TO_ZOMBIFIED³entity.hoglin.death µ ¶& HOGLIN_DEATH¸entity.hoglin.hurt º »& HOGLIN_HURT½entity.hoglin.retreat ¿ À&HOGLIN_RETREATÂentity.hoglin.step Ä Å& HOGLIN_STEPÇblock.honey_block.break É Ê&HONEY_BLOCK_BREAKÌblock.honey_block.fall Î Ï&HONEY_BLOCK_FALLÑblock.honey_block.hit Ó Ô&HONEY_BLOCK_HITÖblock.honey_block.place Ø Ù&HONEY_BLOCK_PLACEÛblock.honey_block.slide Ý Þ&HONEY_BLOCK_SLIDEàblock.honey_block.step â ã&HONEY_BLOCK_STEPåitem.honeycomb.wax_on ç è&HONEYCOMB_WAX_ONêitem.honey_bottle.drink ì í› HONEY_DRINK ï ðñregisterGoatHornSoundVariants+()Lcom/google/common/collect/ImmutableList; ó ôõGOAT_HORN_SOUND_VARIANTS)Lcom/google/common/collect/ImmutableList;÷entity.horse.ambient ù ú& HORSE_AMBIENTüentity.baby_horse.ambient þ ÿ&HORSE_AMBIENT_BABYentity.horse.angry  & HORSE_ANGRYentity.baby_horse.angry   &HORSE_ANGRY_BABY entity.horse.armor  › HORSE_ARMORitem.horse_armor.unequip  ›HORSE_ARMOR_UNEQUIPentity.horse.breathe  & HORSE_BREATHEentity.baby_horse.breathe  &HORSE_BREATHE_BABYentity.horse.death ! "& HORSE_DEATH$entity.baby_horse.death & '&HORSE_DEATH_BABY)entity.horse.eat + ,& HORSE_EAT.entity.baby_horse.eat 0 1&HORSE_EAT_BABY3entity.horse.gallop 5 6& HORSE_GALLOP8entity.horse.hurt : ;& HORSE_HURT=entity.baby_horse.hurt ? @&HORSE_HURT_BABYBentity.horse.jump D E& HORSE_JUMPGentity.horse.land I J& HORSE_LANDLentity.baby_horse.land N O&HORSE_LAND_BABYQentity.horse.saddle S T› HORSE_SADDLEVentity.horse.step X Y& HORSE_STEP[entity.baby_horse.step ] ^&HORSE_STEP_BABY`entity.horse.step_wood b c&HORSE_STEP_WOODeentity.hostile.big_fall g h&HOSTILE_BIG_FALLjentity.hostile.death l m& HOSTILE_DEATHoentity.hostile.hurt q r& HOSTILE_HURTtentity.hostile.small_fall v w&HOSTILE_SMALL_FALLyentity.hostile.splash { |&HOSTILE_SPLASH~entity.hostile.swim € �& HOSTILE_SWIMƒentity.husk.ambient … †& HUSK_AMBIENTˆentity.husk.converted_to_zombie Š ‹&HUSK_CONVERTED_TO_ZOMBIE�entity.husk.death � �& HUSK_DEATH’entity.husk.hurt ” •& HUSK_HURT—entity.husk.step ™ š& HUSK_STEPœentity.illusioner.ambient ž Ÿ&ILLUSIONER_AMBIENT¡entity.illusioner.cast_spell £ ¤&ILLUSIONER_CAST_SPELL¦entity.illusioner.death ¨ ©&ILLUSIONER_DEATH«entity.illusioner.hurt ­ ®&ILLUSIONER_HURT°entity.illusioner.mirror_move ² ³&ILLUSIONER_MIRROR_MOVEµ#entity.illusioner.prepare_blindness · ¸&ILLUSIONER_PREPARE_BLINDNESSº entity.illusioner.prepare_mirror ¼ ½&ILLUSIONER_PREPARE_MIRROR¿item.ink_sac.use Á Â& INK_SAC_USEÄblock.iron.break Æ Ç& IRON_BREAKÉblock.iron.step Ë Ì& IRON_STEPÎblock.iron.place Ð Ñ& IRON_PLACEÓblock.iron.hit Õ Ö&IRON_HITØblock.iron.fall Ú Û& IRON_FALLÝblock.iron_door.close ß à&IRON_DOOR_CLOSEâblock.iron_door.open ä å&IRON_DOOR_OPENçentity.iron_golem.attack é ê&IRON_GOLEM_ATTACKìentity.iron_golem.damage î ï&IRON_GOLEM_DAMAGEñentity.iron_golem.death ó ô&IRON_GOLEM_DEATHöentity.iron_golem.hurt ø ù&IRON_GOLEM_HURTûentity.iron_golem.repair ý þ&IRON_GOLEM_REPAIRentity.iron_golem.step  &IRON_GOLEM_STEPblock.iron_trapdoor.close  &IRON_TRAPDOOR_CLOSE block.iron_trapdoor.open   &IRON_TRAPDOOR_OPENentity.item_frame.add_item  &ITEM_FRAME_ADD_ITEMentity.item_frame.break  &ITEM_FRAME_BREAKentity.item_frame.place  &ITEM_FRAME_PLACEentity.item_frame.remove_item  !&ITEM_FRAME_REMOVE_ITEM#entity.item_frame.rotate_item % &&ITEM_FRAME_ROTATE_ITEM(entity.item.break * +› ITEM_BREAK-entity.item.pickup / 0& ITEM_PICKUP2block.ladder.break 4 5& LADDER_BREAK7block.ladder.fall 9 :& LADDER_FALL<block.ladder.hit > ?& LADDER_HITAblock.ladder.place C D& LADDER_PLACEFblock.ladder.step H I& LADDER_STEPKblock.lantern.break M N& LANTERN_BREAKPblock.lantern.fall R S& LANTERN_FALLUblock.lantern.hit W X& LANTERN_HITZblock.lantern.place \ ]& LANTERN_PLACE_block.lantern.step a b& LANTERN_STEPdblock.large_amethyst_bud.break f g&LARGE_AMETHYST_BUD_BREAKiblock.large_amethyst_bud.place k l&LARGE_AMETHYST_BUD_PLACEnblock.lava.ambient p q& LAVA_AMBIENTsblock.lava.extinguish u v&LAVA_EXTINGUISHxblock.lava.pop z {&LAVA_POP}block.leaf_litter.break  €&LEAF_LITTER_BREAK‚block.leaf_litter.step „ …&LEAF_LITTER_STEP‡block.leaf_litter.place ‰ Š&LEAF_LITTER_PLACEŒblock.leaf_litter.hit Ž �&LEAF_LITTER_HIT‘block.leaf_litter.fall “ ”&LEAF_LITTER_FALL–item.lead.untied ˜ ™& LEAD_UNTIED›item.lead.tied � ž& LEAD_TIED item.lead.break ¢ £& LEAD_BREAK¥block.lever.click § ¨& LEVER_CLICKªentity.lightning_bolt.impact ¬ ­&LIGHTNING_BOLT_IMPACT¯entity.lightning_bolt.thunder ± ²&LIGHTNING_BOLT_THUNDER´entity.lingering_potion.throw ¶ ·&LINGERING_POTION_THROW¹entity.llama.ambient » ¼& LLAMA_AMBIENT¾entity.llama.angry À Á& LLAMA_ANGRYÃentity.llama.chest Å Æ& LLAMA_CHESTÈentity.llama.death Ê Ë& LLAMA_DEATHÍentity.llama.eat Ï Ð& LLAMA_EATÒentity.llama.hurt Ô Õ& LLAMA_HURT×entity.llama.spit Ù Ú& LLAMA_SPITÜentity.llama.step Þ ß& LLAMA_STEPáentity.llama.swag ã ä› LLAMA_SWAGæitem.llama_carpet.unequip è é›LLAMA_CARPET_UNEQUIPëentity.magma_cube.death_small í î&MAGMA_CUBE_DEATH_SMALLðblock.lodestone.break ò ó&LODESTONE_BREAKõblock.lodestone.step ÷ ø&LODESTONE_STEPúblock.lodestone.place ü ý&LODESTONE_PLACEÿblock.lodestone.hit  & LODESTONE_HITblock.lodestone.fall  &LODESTONE_FALL item.lodestone_compass.lock   &LODESTONE_COMPASS_LOCKitem.spear.lunge_1  vLUNGE_1item.spear.lunge_2  vLUNGE_2item.spear.lunge_3  vLUNGE_3item.mace.smash_air   &MACE_SMASH_AIR"item.mace.smash_ground $ %&MACE_SMASH_GROUND'item.mace.smash_ground_heavy ) *&MACE_SMASH_GROUND_HEAVY,entity.magma_cube.death . /&MAGMA_CUBE_DEATH1entity.magma_cube.hurt 3 4&MAGMA_CUBE_HURT6entity.magma_cube.hurt_small 8 9&MAGMA_CUBE_HURT_SMALL;entity.magma_cube.jump = >&MAGMA_CUBE_JUMP@entity.magma_cube.squish B C&MAGMA_CUBE_SQUISHEentity.magma_cube.squish_small G H&MAGMA_CUBE_SQUISH_SMALLJblock.mangrove_roots.break L M&MANGROVE_ROOTS_BREAKOblock.mangrove_roots.fall Q R&MANGROVE_ROOTS_FALLTblock.mangrove_roots.hit V W&MANGROVE_ROOTS_HITYblock.mangrove_roots.place [ \&MANGROVE_ROOTS_PLACE^block.mangrove_roots.step ` a&MANGROVE_ROOTS_STEPcblock.medium_amethyst_bud.break e f&MEDIUM_AMETHYST_BUD_BREAKhblock.medium_amethyst_bud.place j k&MEDIUM_AMETHYST_BUD_PLACEmblock.metal.break o p& METAL_BREAKrblock.metal.fall t u& METAL_FALLwblock.metal.hit y z& METAL_HIT|block.metal.place ~ & METAL_PLACE�$block.metal_pressure_plate.click_off ƒ „&METAL_PRESSURE_PLATE_CLICK_OFF†#block.metal_pressure_plate.click_on ˆ ‰&METAL_PRESSURE_PLATE_CLICK_ON‹block.metal.step � Ž& METAL_STEP�!entity.minecart.inside.underwater ’ “&MINECART_INSIDE_UNDERWATER•entity.minecart.inside — ˜&MINECART_INSIDEšentity.minecart.riding œ �&MINECART_RIDINGŸentity.mooshroom.convert ¡ ¢&MOOSHROOM_CONVERT¤entity.mooshroom.eat ¦ §& MOOSHROOM_EAT©entity.mooshroom.milk « ¬&MOOSHROOM_MILK® entity.mooshroom.suspicious_milk ° ±&MOOSHROOM_MILK_SUSPICIOUSLY³entity.mooshroom.shear µ ¶&MOOSHROOM_SHEAR¸block.moss_carpet.break º »&MOSS_CARPET_BREAK½block.moss_carpet.fall ¿ À&MOSS_CARPET_FALLÂblock.moss_carpet.hit Ä Å&MOSS_CARPET_HITÇblock.moss_carpet.place É Ê&MOSS_CARPET_PLACEÌblock.moss_carpet.step Î Ï&MOSS_CARPET_STEPÑblock.pink_petals.break Ó Ô&PINK_PETALS_BREAKÖblock.pink_petals.fall Ø Ù&PINK_PETALS_FALLÛblock.pink_petals.hit Ý Þ&PINK_PETALS_HITàblock.pink_petals.place â ã&PINK_PETALS_PLACEåblock.pink_petals.step ç è&PINK_PETALS_STEPêblock.moss.break ì í& MOSS_BREAKïblock.moss.fall ñ ò& MOSS_FALLôblock.moss.hit ö ÷&MOSS_HITùblock.moss.place û ü& MOSS_PLACEþblock.moss.step  & MOSS_STEPblock.mud.break  & MUD_BREAKblock.mud.fall   &MUD_FALL  block.mud.hit  &MUD_HITblock.mud.place  & MUD_PLACEblock.mud.step  &MUD_STEPblock.mud_bricks.break  &MUD_BRICKS_BREAK!block.mud_bricks.fall # $&MUD_BRICKS_FALL&block.mud_bricks.hit ( )&MUD_BRICKS_HIT+block.mud_bricks.place - .&MUD_BRICKS_PLACE0block.mud_bricks.step 2 3&MUD_BRICKS_STEP5 block.muddy_mangrove_roots.break 7 8&MUDDY_MANGROVE_ROOTS_BREAK:block.muddy_mangrove_roots.fall < =&MUDDY_MANGROVE_ROOTS_FALL?block.muddy_mangrove_roots.hit A B&MUDDY_MANGROVE_ROOTS_HITD block.muddy_mangrove_roots.place F G&MUDDY_MANGROVE_ROOTS_PLACEIblock.muddy_mangrove_roots.step K L&MUDDY_MANGROVE_ROOTS_STEPNentity.mule.ambient P Q& MULE_AMBIENTSentity.mule.angry U V& MULE_ANGRYXentity.mule.chest Z [& MULE_CHEST]entity.mule.death _ `& MULE_DEATHbentity.mule.eat d e&MULE_EATgentity.mule.hurt i j& MULE_HURTlentity.mule.jump n o& MULE_JUMPqmusic.creative s t›MUSIC_CREATIVEv music.credits x y› MUSIC_CREDITS{ music_disc.5 } ~› MUSIC_DISC_5€ music_disc.11 ‚ ƒ› MUSIC_DISC_11… music_disc.13 ‡ ˆ› MUSIC_DISC_13Šmusic_disc.blocks Œ �›MUSIC_DISC_BLOCKS�music_disc.bounce ‘ ’›MUSIC_DISC_BOUNCE”music_disc.cat – —›MUSIC_DISC_CAT™music_disc.chirp › œ›MUSIC_DISC_CHIRPžmusic_disc.far   ¡›MUSIC_DISC_FAR£music_disc.lava_chicken ¥ ¦›MUSIC_DISC_LAVA_CHICKEN¨music_disc.mall ª «›MUSIC_DISC_MALL­music_disc.mellohi ¯ °›MUSIC_DISC_MELLOHI²music_disc.pigstep ´ µ›MUSIC_DISC_PIGSTEP·music_disc.stal ¹ º›MUSIC_DISC_STAL¼music_disc.strad ¾ ¿›MUSIC_DISC_STRADÁmusic_disc.wait à Ä›MUSIC_DISC_WAITÆmusic_disc.ward È É›MUSIC_DISC_WARDËmusic_disc.otherside Í ΛMUSIC_DISC_OTHERSIDEÐmusic_disc.relic Ò Ó›MUSIC_DISC_RELICÕmusic_disc.creator × Ø›MUSIC_DISC_CREATORÚmusic_disc.creator_music_box Ü Ý›MUSIC_DISC_CREATOR_MUSIC_BOXßmusic_disc.precipice á â›MUSIC_DISC_PRECIPICEämusic_disc.tears æ ç›MUSIC_DISC_TEARSé music.dragon ë ì› MUSIC_DRAGONî music.end ð ñ› MUSIC_ENDó music.game õ ö› MUSIC_GAMEø music.menu ú û› MUSIC_MENUýmusic.nether.basalt_deltas ÿ ›MUSIC_BIOME_BASALT_DELTASmusic.nether.crimson_forest  ›MUSIC_BIOME_CRIMSON_FORESTmusic.overworld.deep_dark   ›MUSIC_BIOME_DEEP_DARK music.overworld.dripstone_caves  ›MUSIC_BIOME_DRIPSTONE_CAVESmusic.overworld.grove  ›MUSIC_BIOME_GROVEmusic.overworld.jagged_peaks  ›MUSIC_BIOME_JAGGED_PEAKSmusic.overworld.lush_caves  ›MUSIC_BIOME_LUSH_CAVES music.overworld.swamp " #›MUSIC_BIOME_SWAMP%music.overworld.forest ' (›MUSIC_BIOME_FOREST* music.overworld.old_growth_taiga , -›MUSIC_BIOME_OLD_GROWTH_TAIGA/music.overworld.meadow 1 2›MUSIC_BIOME_MEADOW4music.overworld.cherry_grove 6 7›MUSIC_BIOME_CHERRY_GROVE9music.nether.nether_wastes ; <›MUSIC_BIOME_NETHER_WASTES>music.overworld.frozen_peaks @ A›MUSIC_BIOME_FROZEN_PEAKSCmusic.overworld.snowy_slopes E F›MUSIC_BIOME_SNOWY_SLOPESHmusic.nether.soul_sand_valley J K›MUSIC_BIOME_SOUL_SAND_VALLEYMmusic.overworld.stony_peaks O P›MUSIC_BIOME_STONY_PEAKSRmusic.nether.warped_forest T U›MUSIC_BIOME_WARPED_FORESTWmusic.overworld.flower_forest Y Z›MUSIC_BIOME_FLOWER_FOREST\music.overworld.desert ^ _›MUSIC_BIOME_DESERTamusic.overworld.badlands c d›MUSIC_BIOME_BADLANDSfmusic.overworld.jungle h i›MUSIC_BIOME_JUNGLEkmusic.overworld.sparse_jungle m n›MUSIC_BIOME_SPARSE_JUNGLEpmusic.overworld.bamboo_jungle r s›MUSIC_BIOME_BAMBOO_JUNGLEumusic.overworld.sulfur_caves w x›MUSIC_BIOME_SULFUR_CAVESzmusic.under_water | }›MUSIC_UNDER_WATERentity.nautilus.ambient � ‚&NAUTILUS_AMBIENT„entity.nautilus.ambient_land † ‡&NAUTILUS_AMBIENT_ON_LAND‰entity.nautilus.dash ‹ Œ& NAUTILUS_DASHŽentity.nautilus.dash_land � ‘&NAUTILUS_DASH_ON_LAND“entity.nautilus.dash_ready • –&NAUTILUS_DASH_READY˜entity.nautilus.dash_ready_land š ›&NAUTILUS_DASH_READY_ON_LAND�entity.nautilus.death Ÿ  &NAUTILUS_DEATH¢entity.nautilus.death_land ¤ ¥&NAUTILUS_DEATH_ON_LAND§entity.nautilus.eat © ª& NAUTILUS_EAT¬entity.nautilus.hurt ® ¯& NAUTILUS_HURT±entity.nautilus.hurt_land ³ ´&NAUTILUS_HURT_ON_LAND¶entity.nautilus.swim ¸ ¹& NAUTILUS_SWIM»block.nether_bricks.break ½ ¾&NETHER_BRICKS_BREAKÀblock.nether_bricks.step  Ã&NETHER_BRICKS_STEPÅblock.nether_bricks.place Ç È&NETHER_BRICKS_PLACEÊblock.nether_bricks.hit Ì Í&NETHER_BRICKS_HITÏblock.nether_bricks.fall Ñ Ò&NETHER_BRICKS_FALLÔblock.nether_wart.break Ö ×&NETHER_WART_BREAKÙitem.nether_wart.plant Û Ü&NETHER_WART_PLANTEDÞblock.nether_wood.break à á&NETHER_WOOD_BREAKãblock.nether_wood.fall å æ&NETHER_WOOD_FALLèblock.nether_wood.hit ê ë&NETHER_WOOD_HITíblock.nether_wood.place ï ð&NETHER_WOOD_PLACEòblock.nether_wood.step ô 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"&NETHER_WOOD_FENCE_GATE_CLOSE$!block.nether_wood_fence_gate.open & '&NETHER_WOOD_FENCE_GATE_OPEN)intentionally_empty + ,&EMPTY.block.packed_mud.break 0 1&PACKED_MUD_BREAK3block.packed_mud.fall 5 6&PACKED_MUD_FALL8block.packed_mud.hit : ;&PACKED_MUD_HIT=block.packed_mud.place ? @&PACKED_MUD_PLACEBblock.packed_mud.step D E&PACKED_MUD_STEPGblock.stem.break I J& STEM_BREAKLblock.stem.step N O& STEM_STEPQblock.stem.place S T& STEM_PLACEVblock.stem.hit X Y&STEM_HIT[block.stem.fall ] ^& STEM_FALL`block.nylium.break b c& NYLIUM_BREAKeblock.nylium.step g h& NYLIUM_STEPjblock.nylium.place l m& NYLIUM_PLACEoblock.nylium.hit q r& NYLIUM_HITtblock.nylium.fall v w& NYLIUM_FALLyblock.nether_sprouts.break { |&NETHER_SPROUTS_BREAK~block.nether_sprouts.step € �&NETHER_SPROUTS_STEPƒblock.nether_sprouts.place … †&NETHER_SPROUTS_PLACEˆblock.nether_sprouts.hit Š ‹&NETHER_SPROUTS_HIT�block.nether_sprouts.fall � �&NETHER_SPROUTS_FALL’block.fungus.break ” •& FUNGUS_BREAK—block.fungus.step ™ š& FUNGUS_STEPœblock.fungus.place ž Ÿ& FUNGUS_PLACE¡block.fungus.hit £ ¤& FUNGUS_HIT¦block.fungus.fall ¨ ©& FUNGUS_FALL«block.weeping_vines.break ­ ®&WEEPING_VINES_BREAK°block.weeping_vines.step ² ³&WEEPING_VINES_STEPµblock.weeping_vines.place · ¸&WEEPING_VINES_PLACEºblock.weeping_vines.hit ¼ ½&WEEPING_VINES_HIT¿block.weeping_vines.fall Á Â&WEEPING_VINES_FALLÄblock.wart_block.break Æ Ç&WART_BLOCK_BREAKÉblock.wart_block.step Ë Ì&WART_BLOCK_STEPÎblock.wart_block.place Ð Ñ&WART_BLOCK_PLACEÓblock.wart_block.hit Õ Ö&WART_BLOCK_HITØblock.wart_block.fall Ú Û&WART_BLOCK_FALLÝblock.netherite_block.break ß à&NETHERITE_BLOCK_BREAKâblock.netherite_block.step ä å&NETHERITE_BLOCK_STEPçblock.netherite_block.place é ê&NETHERITE_BLOCK_PLACEìblock.netherite_block.hit î ï&NETHERITE_BLOCK_HITñblock.netherite_block.fall ó ô&NETHERITE_BLOCK_FALLöblock.netherrack.break ø ù&NETHERRACK_BREAKûblock.netherrack.step ý þ&NETHERRACK_STEPblock.netherrack.place  &NETHERRACK_PLACEblock.netherrack.hit  &NETHERRACK_HIT block.netherrack.fall   &NETHERRACK_FALLblock.note_block.basedrum  ›NOTE_BLOCK_BASEDRUMblock.note_block.bass  ›NOTE_BLOCK_BASSblock.note_block.bell  ›NOTE_BLOCK_BELLblock.note_block.chime  !›NOTE_BLOCK_CHIME#block.note_block.flute % &›NOTE_BLOCK_FLUTE(block.note_block.guitar * +›NOTE_BLOCK_GUITAR-block.note_block.harp / 0›NOTE_BLOCK_HARP2block.note_block.hat 4 5›NOTE_BLOCK_HAT7block.note_block.pling 9 :›NOTE_BLOCK_PLING<block.note_block.snare > ?›NOTE_BLOCK_SNAREAblock.note_block.trumpet C D›NOTE_BLOCK_TRUMPETF block.note_block.trumpet_exposed H I›NOTE_BLOCK_TRUMPET_EXPOSEDK!block.note_block.trumpet_oxidized M N›NOTE_BLOCK_TRUMPET_OXIDIZEDP"block.note_block.trumpet_weathered R S›NOTE_BLOCK_TRUMPET_WEATHEREDUblock.note_block.xylophone W X›NOTE_BLOCK_XYLOPHONEZblock.note_block.iron_xylophone \ ]›NOTE_BLOCK_IRON_XYLOPHONE_block.note_block.cow_bell a b›NOTE_BLOCK_COW_BELLdblock.note_block.didgeridoo f g›NOTE_BLOCK_DIDGERIDOOiblock.note_block.bit k l›NOTE_BLOCK_BITnblock.note_block.banjo p q›NOTE_BLOCK_BANJOsblock.note_block.imitate.zombie u v›NOTE_BLOCK_IMITATE_ZOMBIEx!block.note_block.imitate.skeleton z {›NOTE_BLOCK_IMITATE_SKELETON} block.note_block.imitate.creeper  €›NOTE_BLOCK_IMITATE_CREEPER‚%block.note_block.imitate.ender_dragon „ …›NOTE_BLOCK_IMITATE_ENDER_DRAGON‡(block.note_block.imitate.wither_skeleton ‰ Š›"NOTE_BLOCK_IMITATE_WITHER_SKELETONŒblock.note_block.imitate.piglin Ž �›NOTE_BLOCK_IMITATE_PIGLIN‘entity.ocelot.hurt “ ”& OCELOT_HURT–entity.ocelot.ambient ˜ ™&OCELOT_AMBIENT›entity.ocelot.death � ž& OCELOT_DEATH item.ominous_bottle.dispose ¢ £›OMINOUS_BOTTLE_DISPOSE¥entity.painting.break § ¨&PAINTING_BREAKªentity.painting.place ¬ ­&PAINTING_PLACE¯block.pale_hanging_moss.idle ± ²&PALE_HANGING_MOSS_IDLE´entity.panda.pre_sneeze ¶ ·&PANDA_PRE_SNEEZE¹entity.panda.sneeze » ¼& PANDA_SNEEZE¾entity.panda.ambient À Á& PANDA_AMBIENTÃentity.panda.death Å Æ& PANDA_DEATHÈentity.panda.eat Ê Ë& PANDA_EATÍentity.panda.step Ï Ð& PANDA_STEPÒentity.panda.cant_breed Ô Õ&PANDA_CANT_BREED×entity.panda.aggressive_ambient Ù Ú&PANDA_AGGRESSIVE_AMBIENTÜentity.panda.worried_ambient Þ ß&PANDA_WORRIED_AMBIENTáentity.panda.hurt ã ä& PANDA_HURTæentity.panda.bite è é& PANDA_BITEëentity.parched.ambient í î&PARCHED_AMBIENTðentity.parched.death ò ó& PARCHED_DEATHõentity.parched.hurt ÷ ø& PARCHED_HURTúentity.parched.step ü ý& PARCHED_STEPÿentity.parrot.ambient  &PARROT_AMBIENTentity.parrot.death  & PARROT_DEATH entity.parrot.eat   & PARROT_EATentity.parrot.fly  & PARROT_FLYentity.parrot.hurt  & PARROT_HURTentity.parrot.imitate.blaze  &PARROT_IMITATE_BLAZEentity.parrot.imitate.bogged   &PARROT_IMITATE_BOGGED"entity.parrot.imitate.breeze $ %&PARROT_IMITATE_BREEZE' entity.parrot.imitate.camel_husk ) *&PARROT_IMITATE_CAMEL_HUSK,entity.parrot.imitate.creaking . /&PARROT_IMITATE_CREAKING1entity.parrot.imitate.creeper 3 4&PARROT_IMITATE_CREEPER6entity.parrot.imitate.drowned 8 9&PARROT_IMITATE_DROWNED;$entity.parrot.imitate.elder_guardian = >&PARROT_IMITATE_ELDER_GUARDIAN@"entity.parrot.imitate.ender_dragon B C&PARROT_IMITATE_ENDER_DRAGONEentity.parrot.imitate.endermite G H&PARROT_IMITATE_ENDERMITEJentity.parrot.imitate.evoker L M&PARROT_IMITATE_EVOKEROentity.parrot.imitate.ghast Q R&PARROT_IMITATE_GHASTTentity.parrot.imitate.guardian V W&PARROT_IMITATE_GUARDIANYentity.parrot.imitate.hoglin [ \&PARROT_IMITATE_HOGLIN^entity.parrot.imitate.husk ` a&PARROT_IMITATE_HUSKc entity.parrot.imitate.illusioner e f&PARROT_IMITATE_ILLUSIONERh entity.parrot.imitate.magma_cube j k&PARROT_IMITATE_MAGMA_CUBEmentity.parrot.imitate.phantom o p&PARROT_IMITATE_PHANTOMrentity.parrot.imitate.parched t u&PARROT_IMITATE_PARCHEDwentity.parrot.imitate.piglin y z&PARROT_IMITATE_PIGLIN|"entity.parrot.imitate.piglin_brute ~ &PARROT_IMITATE_PIGLIN_BRUTE�entity.parrot.imitate.pillager ƒ „&PARROT_IMITATE_PILLAGER†entity.parrot.imitate.ravager ˆ ‰&PARROT_IMITATE_RAVAGER‹entity.parrot.imitate.shulker � Ž&PARROT_IMITATE_SHULKER� entity.parrot.imitate.silverfish ’ “&PARROT_IMITATE_SILVERFISH•entity.parrot.imitate.skeleton — ˜&PARROT_IMITATE_SKELETONšentity.parrot.imitate.slime œ �&PARROT_IMITATE_SLIMEŸentity.parrot.imitate.spider ¡ ¢&PARROT_IMITATE_SPIDER¤entity.parrot.imitate.stray ¦ §&PARROT_IMITATE_STRAY©entity.parrot.imitate.vex « ¬&PARROT_IMITATE_VEX® entity.parrot.imitate.vindicator ° ±&PARROT_IMITATE_VINDICATOR³entity.parrot.imitate.warden µ ¶&PARROT_IMITATE_WARDEN¸entity.parrot.imitate.witch º »&PARROT_IMITATE_WITCH½entity.parrot.imitate.wither ¿ À&PARROT_IMITATE_WITHERÂ%entity.parrot.imitate.wither_skeleton Ä Å&PARROT_IMITATE_WITHER_SKELETONÇentity.parrot.imitate.zoglin É Ê&PARROT_IMITATE_ZOGLINÌentity.parrot.imitate.zombie Î Ï&PARROT_IMITATE_ZOMBIEÑ"entity.parrot.imitate.zombie_horse Ó Ô&PARROT_IMITATE_ZOMBIE_HORSEÖ%entity.parrot.imitate.zombie_nautilus Ø Ù&PARROT_IMITATE_ZOMBIE_NAUTILUSÛ%entity.parrot.imitate.zombie_villager Ý Þ&PARROT_IMITATE_ZOMBIE_VILLAGERàentity.parrot.step â ã& PARROT_STEPåentity.phantom.ambient ç è&PHANTOM_AMBIENTêentity.phantom.bite ì í& PHANTOM_BITEïentity.phantom.death ñ ò& PHANTOM_DEATHôentity.phantom.flap ö ÷& PHANTOM_FLAPùentity.phantom.hurt û ü& PHANTOM_HURTþentity.phantom.swoop  & PHANTOM_SWOOPentity.pig.saddle  › PIG_SADDLEentity.pig.step entity.baby_pig.step entity.baby_pig.ambiententity.baby_pig.eatentity.baby_pig.hurtentity.baby_pig.death  «registerPigSoundVariants  ¯ PIG_SOUNDSentity.piglin.admiring_item  &PIGLIN_ADMIRING_ITEMentity.piglin.ambient ! "&PIGLIN_AMBIENT$entity.piglin.angry & '& PIGLIN_ANGRY)entity.piglin.celebrate + ,&PIGLIN_CELEBRATE.entity.piglin.death 0 1& PIGLIN_DEATH3entity.piglin.jealous 5 6&PIGLIN_JEALOUS8entity.piglin.hurt : ;& PIGLIN_HURT=entity.piglin.retreat ? @&PIGLIN_RETREATBentity.piglin.step D E& PIGLIN_STEPG$entity.piglin.converted_to_zombified I J&PIGLIN_CONVERTED_TO_ZOMBIFIEDLentity.piglin_brute.ambient N O&PIGLIN_BRUTE_AMBIENTQentity.piglin_brute.angry S T&PIGLIN_BRUTE_ANGRYVentity.piglin_brute.death X Y&PIGLIN_BRUTE_DEATH[entity.piglin_brute.hurt ] ^&PIGLIN_BRUTE_HURT`entity.piglin_brute.step b c&PIGLIN_BRUTE_STEPe*entity.piglin_brute.converted_to_zombified g h&#PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIEDjentity.pillager.ambient l m&PILLAGER_AMBIENToentity.pillager.celebrate q r&PILLAGER_CELEBRATEtentity.pillager.death v w&PILLAGER_DEATHyentity.pillager.hurt { |& PILLAGER_HURT~block.piston.contract € �&PISTON_CONTRACTƒblock.piston.extend … †& PISTON_EXTENDˆentity.player.attack.crit Š ‹&PLAYER_ATTACK_CRIT�entity.player.attack.knockback � �&PLAYER_ATTACK_KNOCKBACK’entity.player.attack.nodamage ” •&PLAYER_ATTACK_NODAMAGE—entity.player.attack.strong ™ š&PLAYER_ATTACK_STRONGœentity.player.attack.sweep ž Ÿ&PLAYER_ATTACK_SWEEP¡entity.player.attack.weak £ ¤&PLAYER_ATTACK_WEAK¦entity.player.big_fall ¨ ©&PLAYER_BIG_FALL«entity.player.breath ­ ®& PLAYER_BREATH°entity.player.burp ² ³& PLAYER_BURPµentity.player.death · ¸& PLAYER_DEATHºentity.player.hurt ¼ ½& PLAYER_HURT¿entity.player.hurt_drown Á Â&PLAYER_HURT_DROWNÄentity.player.hurt_freeze Æ Ç&PLAYER_HURT_FREEZEÉentity.player.hurt_on_fire Ë Ì&PLAYER_HURT_ON_FIREÎ#entity.player.hurt_sweet_berry_bush Ð Ñ&PLAYER_HURT_SWEET_BERRY_BUSHÓentity.player.levelup Õ Ö&PLAYER_LEVELUPØentity.player.small_fall Ú Û&PLAYER_SMALL_FALLÝentity.player.splash ß à& PLAYER_SPLASHâentity.player.splash.high_speed ä å&PLAYER_SPLASH_HIGH_SPEEDçentity.player.swim é ê& PLAYER_SWIMìentity.player.teleport î ï&PLAYER_TELEPORTñentity.polar_bear.ambient ó ô&POLAR_BEAR_AMBIENTöentity.polar_bear.ambient_baby ø ù&POLAR_BEAR_AMBIENT_BABYûentity.polar_bear.death ý þ&POLAR_BEAR_DEATHentity.polar_bear.hurt  &POLAR_BEAR_HURTentity.polar_bear.step  &POLAR_BEAR_STEP entity.polar_bear.warning   &POLAR_BEAR_WARNINGblock.polished_deepslate.break  &POLISHED_DEEPSLATE_BREAKblock.polished_deepslate.fall  &POLISHED_DEEPSLATE_FALLblock.polished_deepslate.hit  &POLISHED_DEEPSLATE_HITblock.polished_deepslate.place  !&POLISHED_DEEPSLATE_PLACE#block.polished_deepslate.step % &&POLISHED_DEEPSLATE_STEP(block.portal.ambient * +&PORTAL_AMBIENT-block.portal.travel / 0& PORTAL_TRAVEL2block.portal.trigger 4 5&PORTAL_TRIGGER7block.powder_snow.break 9 :&POWDER_SNOW_BREAK<block.powder_snow.fall > ?&POWDER_SNOW_FALLAblock.powder_snow.hit C D&POWDER_SNOW_HITFblock.powder_snow.place H I&POWDER_SNOW_PLACEKblock.powder_snow.step M N&POWDER_SNOW_STEPPentity.puffer_fish.blow_out R S&PUFFER_FISH_BLOW_OUTUentity.puffer_fish.blow_up W X&PUFFER_FISH_BLOW_UPZentity.puffer_fish.death \ ]&PUFFER_FISH_DEATH_entity.puffer_fish.flop a b&PUFFER_FISH_FLOPdentity.puffer_fish.hurt f g&PUFFER_FISH_HURTientity.puffer_fish.sting k l&PUFFER_FISH_STINGnblock.pumpkin.carve p q& PUMPKIN_CARVEsentity.rabbit.ambient u v&RABBIT_AMBIENTxentity.rabbit.attack z {& RABBIT_ATTACK}entity.rabbit.death  €& RABBIT_DEATH‚entity.rabbit.hurt „ …& RABBIT_HURT‡entity.rabbit.jump ‰ Š& RABBIT_JUMPŒevent.raid.horn Ž �› RAID_HORN‘entity.ravager.ambient “ ”&RAVAGER_AMBIENT–entity.ravager.attack ˜ ™&RAVAGER_ATTACK›entity.ravager.celebrate � ž&RAVAGER_CELEBRATE entity.ravager.death ¢ £& RAVAGER_DEATH¥entity.ravager.hurt § ¨& RAVAGER_HURTªentity.ravager.step ¬ ­& RAVAGER_STEP¯entity.ravager.stunned ± ²&RAVAGER_STUNNED´entity.ravager.roar ¶ ·& RAVAGER_ROAR¹block.nether_gold_ore.break » ¼&NETHER_GOLD_ORE_BREAK¾block.nether_gold_ore.fall À Á&NETHER_GOLD_ORE_FALLÃblock.nether_gold_ore.hit Å Æ&NETHER_GOLD_ORE_HITÈblock.nether_gold_ore.place Ê Ë&NETHER_GOLD_ORE_PLACEÍblock.nether_gold_ore.step Ï Ð&NETHER_GOLD_ORE_STEPÒblock.nether_ore.break Ô Õ&NETHER_ORE_BREAK×block.nether_ore.fall Ù Ú&NETHER_ORE_FALLÜblock.nether_ore.hit Þ ß&NETHER_ORE_HITáblock.nether_ore.place ã ä&NETHER_ORE_PLACEæblock.nether_ore.step è é&NETHER_ORE_STEPëblock.redstone_torch.burnout í î&REDSTONE_TORCH_BURNOUTðblock.resin.break ò ó& RESIN_BREAKõblock.resin.fall ÷ ø& RESIN_FALLúblock.resin.place ü ý& RESIN_PLACEÿblock.resin.step  & RESIN_STEPblock.resin_bricks.break  &RESIN_BRICKS_BREAK block.resin_bricks.fall   &RESIN_BRICKS_FALLblock.resin_bricks.hit  &RESIN_BRICKS_HITblock.resin_bricks.place  &RESIN_BRICKS_PLACEblock.resin_bricks.step  &RESIN_BRICKS_STEPblock.respawn_anchor.ambient   &RESPAWN_ANCHOR_AMBIENT"block.respawn_anchor.charge $ %&RESPAWN_ANCHOR_CHARGE'block.respawn_anchor.deplete ) *›RESPAWN_ANCHOR_DEPLETE,block.respawn_anchor.set_spawn . /&RESPAWN_ANCHOR_SET_SPAWN1block.rooted_dirt.break 3 4&ROOTED_DIRT_BREAK6block.rooted_dirt.fall 8 9&ROOTED_DIRT_FALL;block.rooted_dirt.hit = >&ROOTED_DIRT_HIT@block.rooted_dirt.place B C&ROOTED_DIRT_PLACEEblock.rooted_dirt.step G H&ROOTED_DIRT_STEPJentity.salmon.ambient L M&SALMON_AMBIENTOentity.salmon.death Q R& SALMON_DEATHTentity.salmon.flop V W& SALMON_FLOPYentity.salmon.hurt [ \& SALMON_HURT^block.sand.break ` a& SAND_BREAKcblock.sand.fall e f& SAND_FALLhblock.sand.hit j k&SAND_HITmblock.sand.place o p& SAND_PLACErblock.sand.step t u& SAND_STEPwblock.sand.idle y z& SAND_IDLE|block.scaffolding.break ~ &SCAFFOLDING_BREAK�block.scaffolding.fall ƒ „&SCAFFOLDING_FALL†block.scaffolding.hit ˆ ‰&SCAFFOLDING_HIT‹block.scaffolding.place � Ž&SCAFFOLDING_PLACE�block.scaffolding.step ’ “&SCAFFOLDING_STEP•block.sculk.spread — ˜&SCULK_BLOCK_SPREADšblock.sculk.charge œ �&SCULK_BLOCK_CHARGEŸblock.sculk.break ¡ ¢&SCULK_BLOCK_BREAK¤block.sculk.fall ¦ §&SCULK_BLOCK_FALL©block.sculk.hit « ¬&SCULK_BLOCK_HIT®block.sculk.place ° ±&SCULK_BLOCK_PLACE³block.sculk.step µ ¶&SCULK_BLOCK_STEP¸block.sculk_catalyst.bloom º »&SCULK_CATALYST_BLOOM½block.sculk_catalyst.break ¿ À&SCULK_CATALYST_BREAKÂblock.sculk_catalyst.fall Ä Å&SCULK_CATALYST_FALLÇblock.sculk_catalyst.hit É Ê&SCULK_CATALYST_HITÌblock.sculk_catalyst.place Î Ï&SCULK_CATALYST_PLACEÑblock.sculk_catalyst.step Ó Ô&SCULK_CATALYST_STEPÖblock.sculk_sensor.clicking Ø Ù&SCULK_CLICKINGÛ block.sculk_sensor.clicking_stop Ý Þ&SCULK_CLICKING_STOPàblock.sculk_sensor.break â ã&SCULK_SENSOR_BREAKåblock.sculk_sensor.fall ç è&SCULK_SENSOR_FALLêblock.sculk_sensor.hit ì í&SCULK_SENSOR_HITïblock.sculk_sensor.place ñ ò&SCULK_SENSOR_PLACEôblock.sculk_sensor.step ö ÷&SCULK_SENSOR_STEPùblock.sculk_shrieker.break û ü&SCULK_SHRIEKER_BREAKþblock.sculk_shrieker.fall  &SCULK_SHRIEKER_FALLblock.sculk_shrieker.hit  &SCULK_SHRIEKER_HITblock.sculk_shrieker.place   &SCULK_SHRIEKER_PLACE block.sculk_shrieker.shriek  &SCULK_SHRIEKER_SHRIEKblock.sculk_shrieker.step  &SCULK_SHRIEKER_STEPblock.sculk_vein.break  &SCULK_VEIN_BREAKblock.sculk_vein.fall  &SCULK_VEIN_FALL!block.sculk_vein.hit # $&SCULK_VEIN_HIT&block.sculk_vein.place ( )&SCULK_VEIN_PLACE+block.sculk_vein.step - .&SCULK_VEIN_STEP0entity.sheep.ambient 2 3& SHEEP_AMBIENT5entity.sheep.death 7 8& SHEEP_DEATH:entity.sheep.hurt < =& SHEEP_HURT?entity.sheep.shear A B& SHEEP_SHEARDentity.sheep.step F G& SHEEP_STEPIitem.shears.snip K L& SHEARS_SNIPNblock.shelf.activate P Q&SHELF_ACTIVATESblock.shelf.break U V& SHELF_BREAKXblock.shelf.deactivate Z [&SHELF_DEACTIVATE]block.shelf.fall _ `& SHELF_FALLbblock.shelf.hit d e& SHELF_HITgblock.shelf.multi_swap i j&SHELF_MULTI_SWAPlblock.shelf.place n o& SHELF_PLACEqblock.shelf.place_item s t&SHELF_PLACE_ITEMvblock.shelf.single_swap x y&SHELF_SINGLE_SWAP{block.shelf.step } ~& SHELF_STEP€block.shelf.take_item ‚ ƒ&SHELF_TAKE_ITEM…item.shield.block ‡ ˆ› SHIELD_BLOCKŠitem.shield.break Œ �› SHIELD_BREAK�block.shroomlight.break ‘ ’&SHROOMLIGHT_BREAK”block.shroomlight.step – —&SHROOMLIGHT_STEP™block.shroomlight.place › œ&SHROOMLIGHT_PLACEžblock.shroomlight.hit   ¡&SHROOMLIGHT_HIT£block.shroomlight.fall ¥ ¦&SHROOMLIGHT_FALL¨item.shovel.flatten ª «›SHOVEL_FLATTEN­entity.shulker.ambient ¯ °&SHULKER_AMBIENT²block.shulker_box.close ´ µ&SHULKER_BOX_CLOSE·block.shulker_box.open ¹ º&SHULKER_BOX_OPEN¼entity.shulker_bullet.hit ¾ ¿&SHULKER_BULLET_HITÁentity.shulker_bullet.hurt à Ä&SHULKER_BULLET_HURTÆentity.shulker.close È É& SHULKER_CLOSEËentity.shulker.death Í Î& SHULKER_DEATHÐentity.shulker.hurt Ò Ó& SHULKER_HURTÕentity.shulker.hurt_closed × Ø&SHULKER_HURT_CLOSEDÚentity.shulker.open Ü Ý& SHULKER_OPENßentity.shulker.shoot á â& SHULKER_SHOOTäentity.shulker.teleport æ ç&SHULKER_TELEPORTéentity.silverfish.ambient ë ì&SILVERFISH_AMBIENTîentity.silverfish.death ð ñ&SILVERFISH_DEATHóentity.silverfish.hurt õ ö&SILVERFISH_HURTøentity.silverfish.step ú û&SILVERFISH_STEPýentity.skeleton.ambient ÿ &SKELETON_AMBIENT"entity.skeleton.converted_to_stray  &SKELETON_CONVERTED_TO_STRAYentity.skeleton.death   &SKELETON_DEATH entity.skeleton_horse.ambient  &SKELETON_HORSE_AMBIENTentity.skeleton_horse.death  &SKELETON_HORSE_DEATHentity.skeleton_horse.hurt  &SKELETON_HORSE_HURTentity.skeleton_horse.swim  &SKELETON_HORSE_SWIM #entity.skeleton_horse.ambient_water " #&SKELETON_HORSE_AMBIENT_WATER%"entity.skeleton_horse.gallop_water ' (&SKELETON_HORSE_GALLOP_WATER* entity.skeleton_horse.jump_water , -&SKELETON_HORSE_JUMP_WATER/ entity.skeleton_horse.step_water 1 2&SKELETON_HORSE_STEP_WATER4entity.skeleton.hurt 6 7& SKELETON_HURT9entity.skeleton.shoot ; <&SKELETON_SHOOT>entity.skeleton.step @ A& SKELETON_STEPCentity.slime.attack E F& SLIME_ATTACKHentity.slime.death J K& SLIME_DEATHMentity.slime.hurt O P& SLIME_HURTRentity.slime.jump T U& SLIME_JUMPWentity.slime.squish Y Z& SLIME_SQUISH\block.slime_block.break ^ _&SLIME_BLOCK_BREAKablock.slime_block.fall c d&SLIME_BLOCK_FALLfblock.slime_block.hit h i&SLIME_BLOCK_HITkblock.slime_block.place m n&SLIME_BLOCK_PLACEpblock.slime_block.step r s&SLIME_BLOCK_STEPublock.small_amethyst_bud.break w x&SMALL_AMETHYST_BUD_BREAKzblock.small_amethyst_bud.place | }&SMALL_AMETHYST_BUD_PLACEblock.small_dripleaf.break � ‚&SMALL_DRIPLEAF_BREAK„block.small_dripleaf.fall † ‡&SMALL_DRIPLEAF_FALL‰block.small_dripleaf.hit ‹ Œ&SMALL_DRIPLEAF_HITŽblock.small_dripleaf.place � ‘&SMALL_DRIPLEAF_PLACE“block.small_dripleaf.step • –&SMALL_DRIPLEAF_STEP˜block.soul_sand.break š ›&SOUL_SAND_BREAK�block.soul_sand.step Ÿ  &SOUL_SAND_STEP¢block.soul_sand.place ¤ ¥&SOUL_SAND_PLACE§block.soul_sand.hit © ª& SOUL_SAND_HIT¬block.soul_sand.fall ® ¯&SOUL_SAND_FALL±block.soul_soil.break ³ ´&SOUL_SOIL_BREAK¶block.soul_soil.step ¸ ¹&SOUL_SOIL_STEP»block.soul_soil.place ½ ¾&SOUL_SOIL_PLACEÀblock.soul_soil.hit  Ã& SOUL_SOIL_HITÅblock.soul_soil.fall Ç È&SOUL_SOIL_FALLÊparticle.soul_escape Ì Í› SOUL_ESCAPEÏblock.spawner.break Ñ Ò& SPAWNER_BREAKÔblock.spawner.fall Ö ×& SPAWNER_FALLÙblock.spawner.hit Û Ü& SPAWNER_HITÞblock.spawner.place à á& SPAWNER_PLACEãblock.spawner.step å æ& SPAWNER_STEPèitem.spear.use ê ëv SPEAR_USEíitem.spear.hit ï ðv SPEAR_HITòitem.spear.attack ô õv SPEAR_ATTACK÷item.spear_wood.use ù úvSPEAR_WOOD_USEüitem.spear_wood.hit þ ÿvSPEAR_WOOD_HITitem.spear_wood.attack  vSPEAR_WOOD_ATTACKblock.spore_blossom.break   &SPORE_BLOSSOM_BREAK block.spore_blossom.fall  &SPORE_BLOSSOM_FALLblock.spore_blossom.hit  &SPORE_BLOSSOM_HITblock.spore_blossom.place  &SPORE_BLOSSOM_PLACEblock.spore_blossom.step  &SPORE_BLOSSOM_STEPentity.strider.ambient ! "&STRIDER_AMBIENT$entity.strider.happy & '& STRIDER_HAPPY)entity.strider.retreat + ,&STRIDER_RETREAT.entity.strider.death 0 1& STRIDER_DEATH3entity.strider.hurt 5 6& STRIDER_HURT8entity.strider.step : ;& STRIDER_STEP=entity.strider.step_lava ? @&STRIDER_STEP_LAVABentity.strider.eat D E& STRIDER_EATGentity.strider.saddle I J›STRIDER_SADDLELentity.slime.death_small N O&SLIME_DEATH_SMALLQentity.slime.hurt_small S T&SLIME_HURT_SMALLVentity.slime.jump_small X Y&SLIME_JUMP_SMALL[entity.slime.squish_small ] ^&SLIME_SQUISH_SMALL`block.smithing_table.use b c&SMITHING_TABLE_USEeblock.smoker.smoke g h& SMOKER_SMOKEjentity.sniffer.step l m& SNIFFER_STEPoentity.sniffer.eat q r& SNIFFER_EATtentity.sniffer.idle v w& SNIFFER_IDLEyentity.sniffer.hurt { |& SNIFFER_HURT~entity.sniffer.death € �& SNIFFER_DEATHƒentity.sniffer.drop_seed … †&SNIFFER_DROP_SEEDˆentity.sniffer.scenting Š ‹&SNIFFER_SCENTING�entity.sniffer.sniffing � �&SNIFFER_SNIFFING’entity.sniffer.searching ” •&SNIFFER_SEARCHING—entity.sniffer.digging ™ š&SNIFFER_DIGGINGœentity.sniffer.digging_stop ž Ÿ&SNIFFER_DIGGING_STOP¡entity.sniffer.happy £ ¤& SNIFFER_HAPPY¦block.sniffer_egg.plop ¨ ©&SNIFFER_EGG_PLOP«block.sniffer_egg.crack ­ ®&SNIFFER_EGG_CRACK°block.sniffer_egg.hatch ² ³&SNIFFER_EGG_HATCHµentity.snowball.throw · ¸&SNOWBALL_THROWºblock.snow.break ¼ ½& SNOW_BREAK¿block.snow.fall Á Â& SNOW_FALLÄentity.snow_golem.ambient Æ Ç&SNOW_GOLEM_AMBIENTÉentity.snow_golem.death Ë Ì&SNOW_GOLEM_DEATHÎentity.snow_golem.hurt Ð Ñ&SNOW_GOLEM_HURTÓentity.snow_golem.shoot Õ Ö&SNOW_GOLEM_SHOOTØentity.snow_golem.shear Ú Û&SNOW_GOLEM_SHEARÝblock.snow.hit ß à&SNOW_HITâblock.snow.place ä å& SNOW_PLACEçblock.snow.step é ê& SNOW_STEPìentity.spider.ambient î ï&SPIDER_AMBIENTñentity.spider.death ó ô& SPIDER_DEATHöentity.spider.hurt ø ù& SPIDER_HURTûentity.spider.step ý þ& SPIDER_STEPentity.splash_potion.break  &SPLASH_POTION_BREAKentity.splash_potion.throw  &SPLASH_POTION_THROW block.sponge.break   & SPONGE_BREAKblock.sponge.fall  & SPONGE_FALLblock.sponge.hit  & SPONGE_HITblock.sponge.place  & SPONGE_PLACEblock.sponge.step  !& SPONGE_STEP#block.sponge.absorb % && SPONGE_ABSORB(item.spyglass.use * +& SPYGLASS_USE-item.spyglass.stop_using / 0&SPYGLASS_STOP_USING2entity.squid.ambient 4 5& SQUID_AMBIENT7entity.squid.death 9 :& SQUID_DEATH<entity.squid.hurt > ?& SQUID_HURTAentity.squid.squirt C D& SQUID_SQUIRTFblock.stone.break H I& STONE_BREAKKblock.stone_button.click_off M N&STONE_BUTTON_CLICK_OFFPblock.stone_button.click_on R S&STONE_BUTTON_CLICK_ONUblock.stone.fall W X& STONE_FALLZblock.stone.hit \ ]& STONE_HIT_block.stone.place a b& STONE_PLACEd$block.stone_pressure_plate.click_off f g&STONE_PRESSURE_PLATE_CLICK_OFFi#block.stone_pressure_plate.click_on k l&STONE_PRESSURE_PLATE_CLICK_ONnblock.stone.step p q& STONE_STEPsentity.stray.ambient u v& STRAY_AMBIENTxentity.stray.death z {& STRAY_DEATH}entity.stray.hurt  €& STRAY_HURT‚entity.stray.step „ …& STRAY_STEP‡block.sulfur_spike.break ‰ Š&SULFUR_SPIKE_BREAKŒblock.sulfur_spike.step Ž �&SULFUR_SPIKE_STEP‘block.sulfur_spike.place “ ”&SULFUR_SPIKE_PLACE–block.sulfur_spike.hit ˜ ™&SULFUR_SPIKE_HIT›block.sulfur_spike.fall � ž&SULFUR_SPIKE_FALL block.sulfur_spike.land ¢ £&SULFUR_SPIKE_LAND¥block.sweet_berry_bush.break § ¨&SWEET_BERRY_BUSH_BREAKªblock.sweet_berry_bush.place ¬ ­&SWEET_BERRY_BUSH_PLACE¯#block.sweet_berry_bush.pick_berries ± ²&SWEET_BERRY_BUSH_PICK_BERRIES´entity.tadpole.death ¶ ·& TADPOLE_DEATH¹entity.tadpole.flop » ¼& TADPOLE_FLOP¾entity.tadpole.grow_up À Á&TADPOLE_GROW_UPÃentity.tadpole.hurt Å Æ& TADPOLE_HURTÈenchant.thorns.hit Ê Ë& THORNS_HITÍentity.tnt.primed Ï Ð& TNT_PRIMEDÒitem.totem.use Ô Õ& TOTEM_USE×item.trident.hit Ù Ú& TRIDENT_HITÜitem.trident.hit_ground Þ ß&TRIDENT_HIT_GROUNDáitem.trident.return ã ä&TRIDENT_RETURNæitem.trident.riptide_1 è évTRIDENT_RIPTIDE_1ëitem.trident.riptide_2 í îvTRIDENT_RIPTIDE_2ðitem.trident.riptide_3 ò óvTRIDENT_RIPTIDE_3õitem.trident.throw ÷ øv TRIDENT_THROWúitem.trident.thunder ü ývTRIDENT_THUNDERÿblock.tripwire.attach  &TRIPWIRE_ATTACH block.tripwire.click_off  &TRIPWIRE_CLICK_OFF block.tripwire.click_on &TRIPWIRE_CLICK_ON block.tripwire.detach  &TRIPWIRE_DETACH entity.tropical_fish.ambient  &TROPICAL_FISH_AMBIENT entity.tropical_fish.death  &TROPICAL_FISH_DEATH entity.tropical_fish.flop  &TROPICAL_FISH_FLOP "entity.tropical_fish.hurt $ %&TROPICAL_FISH_HURT 'block.tuff.break ) *& TUFF_BREAK ,block.tuff.step . /& TUFF_STEP 1block.tuff.place 3 4& TUFF_PLACE 6block.tuff.hit 8 9&TUFF_HIT ;block.tuff.fall = >& TUFF_FALL @block.tuff_bricks.break B C&TUFF_BRICKS_BREAK Eblock.tuff_bricks.fall G H&TUFF_BRICKS_FALL Jblock.tuff_bricks.hit L M&TUFF_BRICKS_HIT Oblock.tuff_bricks.place Q R&TUFF_BRICKS_PLACE Tblock.tuff_bricks.step V W&TUFF_BRICKS_STEP Yblock.polished_tuff.break [ \&POLISHED_TUFF_BREAK ^block.polished_tuff.fall ` a&POLISHED_TUFF_FALL cblock.polished_tuff.hit e f&POLISHED_TUFF_HIT hblock.polished_tuff.place j k&POLISHED_TUFF_PLACE mblock.polished_tuff.step o p&POLISHED_TUFF_STEP rentity.turtle.ambient_land t u&TURTLE_AMBIENT_LAND wentity.turtle.death y z& TURTLE_DEATH |entity.turtle.death_baby ~ &TURTLE_DEATH_BABY �entity.turtle.egg_break ƒ „&TURTLE_EGG_BREAK †entity.turtle.egg_crack ˆ ‰&TURTLE_EGG_CRACK ‹entity.turtle.egg_hatch � Ž&TURTLE_EGG_HATCH �entity.turtle.hurt ’ “& TURTLE_HURT •entity.turtle.hurt_baby — ˜&TURTLE_HURT_BABY šentity.turtle.lay_egg œ �&TURTLE_LAY_EGG Ÿentity.turtle.shamble ¡ ¢&TURTLE_SHAMBLE ¤entity.turtle.shamble_baby ¦ §&TURTLE_SHAMBLE_BABY ©entity.turtle.swim « ¬& TURTLE_SWIM ®ui.button.click ° ±›UI_BUTTON_CLICK ³ui.loom.select_pattern µ ¶&UI_LOOM_SELECT_PATTERN ¸ui.loom.take_result º »&UI_LOOM_TAKE_RESULT ½ ui.cartography_table.take_result ¿ À& UI_CARTOGRAPHY_TABLE_TAKE_RESULT Âui.stonecutter.take_result Ä Å&UI_STONECUTTER_TAKE_RESULT Çui.stonecutter.select_recipe É Ê&UI_STONECUTTER_SELECT_RECIPE Ìui.toast.challenge_complete Î Ï&UI_TOAST_CHALLENGE_COMPLETE Ñ ui.toast.in Ó Ô& UI_TOAST_IN Ö ui.toast.out Ø Ù& UI_TOAST_OUT Ûblock.vault.activate Ý Þ&VAULT_ACTIVATE àblock.vault.ambient â ã& VAULT_AMBIENT åblock.vault.break ç è& VAULT_BREAK êblock.vault.close_shutter ì í&VAULT_CLOSE_SHUTTER ïblock.vault.deactivate ñ ò&VAULT_DEACTIVATE ôblock.vault.eject_item ö ÷&VAULT_EJECT_ITEM ù"block.vault.reject_rewarded_player û ü&VAULT_REJECT_REWARDED_PLAYER þblock.vault.fall ! !& VAULT_FALL!block.vault.hit ! !& VAULT_HIT!block.vault.insert_item ! ! &VAULT_INSERT_ITEM! block.vault.insert_item_fail ! !&VAULT_INSERT_ITEM_FAIL!block.vault.open_shutter ! !&VAULT_OPEN_SHUTTER!block.vault.place ! !& VAULT_PLACE!block.vault.step ! !& VAULT_STEP!!entity.vex.ambient !# !$& VEX_AMBIENT!&entity.vex.charge !( !)& VEX_CHARGE!+entity.vex.death !- !.& VEX_DEATH!0entity.vex.hurt !2 !3&VEX_HURT!5entity.villager.ambient !7 !8&VILLAGER_AMBIENT!:entity.villager.celebrate !< !=&VILLAGER_CELEBRATE!?entity.villager.death !A !B&VILLAGER_DEATH!Dentity.villager.hurt !F !G& VILLAGER_HURT!Ientity.villager.no !K !L& VILLAGER_NO!Nentity.villager.trade !P !Q&VILLAGER_TRADE!Sentity.villager.yes !U !V& VILLAGER_YES!Xentity.villager.work_armorer !Z ![&VILLAGER_WORK_ARMORER!]entity.villager.work_butcher !_ !`&VILLAGER_WORK_BUTCHER!b!entity.villager.work_cartographer !d !e&VILLAGER_WORK_CARTOGRAPHER!gentity.villager.work_cleric !i !j&VILLAGER_WORK_CLERIC!lentity.villager.work_farmer !n !o&VILLAGER_WORK_FARMER!qentity.villager.work_fisherman !s !t&VILLAGER_WORK_FISHERMAN!ventity.villager.work_fletcher !x !y&VILLAGER_WORK_FLETCHER!{"entity.villager.work_leatherworker !} !~&VILLAGER_WORK_LEATHERWORKER!€entity.villager.work_librarian !‚ !ƒ&VILLAGER_WORK_LIBRARIAN!…entity.villager.work_mason !‡ !ˆ&VILLAGER_WORK_MASON!Šentity.villager.work_shepherd !Œ !�&VILLAGER_WORK_SHEPHERD!�entity.villager.work_toolsmith !‘ !’&VILLAGER_WORK_TOOLSMITH!” entity.villager.work_weaponsmith !– !—&VILLAGER_WORK_WEAPONSMITH!™entity.vindicator.ambient !› !œ&VINDICATOR_AMBIENT!žentity.vindicator.celebrate !  !¡&VINDICATOR_CELEBRATE!£entity.vindicator.death !¥ !¦&VINDICATOR_DEATH!¨entity.vindicator.hurt !ª !«&VINDICATOR_HURT!­block.vine.break !¯ !°& VINE_BREAK!²block.vine.fall !´ !µ& VINE_FALL!·block.vine.hit !¹ !º&VINE_HIT!¼block.vine.place !¾ !¿& VINE_PLACE!Áblock.vine.step !à !Ä& VINE_STEP!Æblock.lily_pad.place !È !É&LILY_PAD_PLACE!Ëentity.wandering_trader.ambient !Í !Î&WANDERING_TRADER_AMBIENT!Ðentity.wandering_trader.death !Ò !Ó&WANDERING_TRADER_DEATH!Õ#entity.wandering_trader.disappeared !× !Ø&WANDERING_TRADER_DISAPPEARED!Ú"entity.wandering_trader.drink_milk !Ü !Ý&WANDERING_TRADER_DRINK_MILK!ß$entity.wandering_trader.drink_potion !á !â&WANDERING_TRADER_DRINK_POTION!äentity.wandering_trader.hurt !æ !ç&WANDERING_TRADER_HURT!éentity.wandering_trader.no !ë !ì&WANDERING_TRADER_NO!î"entity.wandering_trader.reappeared !ð !ñ&WANDERING_TRADER_REAPPEARED!óentity.wandering_trader.trade !õ !ö&WANDERING_TRADER_TRADE!øentity.wandering_trader.yes !ú !û&WANDERING_TRADER_YES!ýentity.warden.agitated !ÿ "&WARDEN_AGITATED"entity.warden.ambient " "&WARDEN_AMBIENT"entity.warden.angry " " & WARDEN_ANGRY" entity.warden.attack_impact " "&WARDEN_ATTACK_IMPACT"entity.warden.death " "& WARDEN_DEATH"entity.warden.dig " "& WARDEN_DIG"entity.warden.emerge " "& WARDEN_EMERGE" entity.warden.heartbeat "" "#&WARDEN_HEARTBEAT"%entity.warden.hurt "' "(& WARDEN_HURT"*entity.warden.listening ", "-&WARDEN_LISTENING"/entity.warden.listening_angry "1 "2&WARDEN_LISTENING_ANGRY"4entity.warden.nearby_close "6 "7&WARDEN_NEARBY_CLOSE"9entity.warden.nearby_closer "; "<&WARDEN_NEARBY_CLOSER">entity.warden.nearby_closest "@ "A&WARDEN_NEARBY_CLOSEST"Centity.warden.roar "E "F& WARDEN_ROAR"Hentity.warden.sniff "J "K& WARDEN_SNIFF"Mentity.warden.sonic_boom "O "P&WARDEN_SONIC_BOOM"Rentity.warden.sonic_charge "T 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"½ "¾&WIND_CHARGE_THROW"Àentity.witch.ambient " "Ã& WITCH_AMBIENT"Åentity.witch.celebrate "Ç "È&WITCH_CELEBRATE"Êentity.witch.death "Ì "Í& WITCH_DEATH"Ïentity.witch.drink "Ñ "Ò& WITCH_DRINK"Ôentity.witch.hurt "Ö "×& WITCH_HURT"Ùentity.witch.throw "Û "Ü& WITCH_THROW"Þentity.wither.ambient "à "á&WITHER_AMBIENT"ãentity.wither.break_block "å "æ&WITHER_BREAK_BLOCK"èentity.wither.death "ê "ë& WITHER_DEATH"íentity.wither.hurt "ï "ð& WITHER_HURT"òentity.wither.shoot "ô "õ& WITHER_SHOOT"÷entity.wither_skeleton.ambient "ù "ú&WITHER_SKELETON_AMBIENT"üentity.wither_skeleton.death "þ "ÿ&WITHER_SKELETON_DEATH#entity.wither_skeleton.hurt # #&WITHER_SKELETON_HURT#entity.wither_skeleton.step # # &WITHER_SKELETON_STEP# entity.wither.spawn # #& WITHER_SPAWN#item.wolf_armor.break # #›WOLF_ARMOR_BREAK#entity.baby_wolf.ambient#item.wolf_armor.crack # #&WOLF_ARMOR_CRACK#item.wolf_armor.damage # #&WOLF_ARMOR_DAMAGE#!item.wolf_armor.repair ## #$&WOLF_ARMOR_REPAIR#&entity.baby_wolf.death#(entity.baby_wolf.growl#*entity.baby_wolf.hurt#,entity.baby_wolf.pant#.entity.wolf.shake #0 #1& WOLF_SHAKE#3entity.wolf.step#5entity.baby_wolf.step#7entity.baby_wolf.whine #9 #:«registerWolfSoundVariants #< #=¯ WOLF_SOUNDS#?block.wooden_door.close #A #B&WOODEN_DOOR_CLOSE#Dblock.wooden_door.open #F #G&WOODEN_DOOR_OPEN#Iblock.wooden_trapdoor.close #K #L&WOODEN_TRAPDOOR_CLOSE#Nblock.wooden_trapdoor.open #P #Q&WOODEN_TRAPDOOR_OPEN#Sblock.wooden_button.click_off #U #V&WOODEN_BUTTON_CLICK_OFF#Xblock.wooden_button.click_on #Z #[&WOODEN_BUTTON_CLICK_ON#]%block.wooden_pressure_plate.click_off #_ #`&WOODEN_PRESSURE_PLATE_CLICK_OFF#b$block.wooden_pressure_plate.click_on #d #e&WOODEN_PRESSURE_PLATE_CLICK_ON#gblock.wood.break #i #j& WOOD_BREAK#lblock.wood.fall #n #o& WOOD_FALL#qblock.wood.hit #s #t&WOOD_HIT#vblock.wood.place #x #y& WOOD_PLACE#{block.wood.step #} #~& WOOD_STEP#€block.wool.break #‚ #ƒ& WOOL_BREAK#…block.wool.fall #‡ #ˆ& 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